Why Chess Matters: A Parent and Teacher's Guide to the Ancient Game of Kings
By Brian Ashley
()
About this ebook
Chess developed from the realm of kings and was a metaphor for war. The game started in India some 2500 years ago, traveled across Asia and into all parts of Europe, then sailed to the new world, where it kept expanding to the game we have today.
Why Chess Matters is an easy-to-read book about chess and self-improvement. It has just enough detail to learn to play the game for fun. But additionally, it is a book about how to teach chess with new skills in mind that help both the teacher and the student or the parent and the child. There are also chapters on the history of chess and how it evolved, a chapter on careers, as well as a chapter on Jr. Golf and chess.
What we have found in recent years is that a large part of our educational experience for both children and adults lack training in the most basic of life skills needed for a successful and happy life. Skills like patience, grit, self-confidence, and a host of others.
Significantly, coinciding with the skills that chess develops in an individual, are the same qualities and skills that form the foundation of the relatively new field of Positive Psychology, founded by Dr. Martin Seligman in the late 1990's. These skills, called, "non-cognitive skills," have been studied written about extensively in Positive Psychology.
Just one of these qualities is patience. For a parent watching their former fidgety kid sitting still, concentrating on winning a chess game, over a board and opposite a real human, and not a computer or TV screen, is nothing short of miraculous! The book explores this and other beneficial qualities.
To sum up, the teaching and learning experience, using the elements found in Why Chess Matters, is the best way to introduce people to the ancient game.
Brian Ashley
Brian Ashley is the director of the Alternative Information and Development Centre and the editor of Amandla, a current affairs and new politics project.
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Why Chess Matters - Brian Ashley
Introduction
I teach chess to kids, mostly ages 6 -13, both boys and girls. I like to see them sitting across from one another in quiet concentration, smiling and well-mannered, with an appropriate competitive mind-set, rather than staring and interacting with a screen. It got me thinking how beneficial it would be if parents could discover the positive influence chess can have on their kids, and that is how Why Chess Matters was born.
This book has been written with educators and parents in mind who wish to approach child education with more creative methods than before. Therefore, this is more than a book about chess; it is an additional tool to help you be a more complete parent, teacher, and coach. The objectives below outline what I hope you will take from this book and then apply these newly learned skills to your parenting, teaching or coaching.
Objective number one: to convince you that chess is worthy of its reputation. That is, it is a far-reaching and historic game of noble proportions, enjoyed in every civilized culture across the world. Chess transcends differences in language, customs, culture, age, and gender. Chess can be played by anyone, regardless of culture, location, or language. All you need is a chess board and an eagerness to learn.
Objective number two: it will make you a better parent or teacher. It will give you certain skills and insights which non-chess playing parents do not possess. You do not have to be good at the game. What is required is a basic understanding of the principles of the game, which you will acquire from this book.
Objective number three: the bond with your child will improve and endure as a result of you playing chess together. Perhaps surprisingly, chess can be much more meaningful than other games. Chess is a metaphor for life, and you can use this insight to help kids with various questions, issues, or concerns. This all transpires from the richness of the game itself. You and your child will become accustomed to being with one another, sharing thoughts and new ideas on the game of chess, and eventually the game of life.
Objective number four: add a family activity. If not already done, select one night a week for Family Night.
Family Night has three parts: Part one is to instruct the kids about something not learned in school. For example, What’s a bank account?
or How many different types of jobs are there?,
or something else unusually interesting. Part two is to provide the opportunity to be creative with something like drawing, painting, or even story writing or storytelling. Part three, is game time with chess being the game of choice (Call it chess time?
). Kids love games and they love to play games with their parents. For as serious and far-reaching as is the nature of chess, there is one underlying persistent fact: playing chess is fun!
Objective number five: to make chess an important part of a child’s educational experience with you as the guide, advisor and practice opponent. As you read about the educational power of chess, you will wonder why it isn’t part of every elementary school’s curriculum. Chess teaches things that regular schools don’t, but a child needs a savvy teacher (you!) to guide him or her.
My hope is that this book will convince you to get enthused about learning, using chess as the tool. If you are a parent, aunt, uncle, or grandparent, you have the opportunity with the game of chess to have lifelong interaction with your child, niece, nephew or grandchild.
If you are an educator, a business strategist, coach or consultant, herein are many ideas which can serve as a template for success.
Brian Ashley
November 2023
New Smyrna Beach, Florida
PART I: The Game of Kings
When I founded the Sausalito Chess Academy twenty years ago, I started taking chess more seriously. Discovering my curiosity alive and well, I started asking why questions and the one most puzzling was, Why are none of my games alike?
They might be vaguely similar, but never identical.
Awestruck
Reflecting on my many games of chess, when I was first learning at age 8, my teacher who was my nine-year-old friend at the time, showed me a win called, Fool’s Mate
. This move can easily be repeated, especially by beginners. But other than that, once you get a few moves into a game, no two games are exactly alike. I play several times a day now, and estimate that since I got back into it, I’ve played between 50,000 and 100,000 games. Surely it must be a vast coincidence that no two games are alike. Well, it isn’t, and here is why.
Back in the 1950’s, a professor named Shannon was pondering almost the same thing. He wondered how computers would perform when mathematics were applied to the game. A computer can play at the speed of light, so we could create a machine that could go through all the moves available, do that in an instant and come up with the next move. He started with, How many possible games of chess are there?
The answer: 10 to the 120th power, or 10 followed by 120 zeros! This initial estimate was astonishing. That number is so big it would take more seconds than ever existed, and more seconds projected into the imaginary future to finally come up with the next move!
To give you an idea how big all this is, try these comparisons out for size.
✓The atoms in the visible universe: 10 to the 80 th power! (80 zeros)
✓The number of grains of sand on every beach in the world: 10 the 27 th power! (27 zeros)
✓The number of stars in the