30 min listen
110. (S7E2) The Educational Value of Video Games, with Ash Brandin
FromBrave Writer
ratings:
Length:
56 minutes
Released:
May 12, 2021
Format:
Podcast episode
Description
Raising five kids during the internet era, everyone is dying to know what my thoughts on video games are! How many hours, how many minutes, how many days? Are they too violent? Is it okay if they love Minecraft? Will they lose all motivation to work? Let’s discuss all this and more!
Ash Brandin (they/them) is a middle school teacher from Golden, Colorado. After researching the use of video games in classrooms, Ash found that there was very little research about how games compel people to play, and how this can be brought into the classroom — or any educational environment. Since 2016, Ash has spoken across the country about how academic spaces can mimic game structures to make learning compelling, motivating, and engaging. They believe games, specifically entertainment based games, can help us create better teaching, more engaged learning, and motivated lifelong learners.
You can download show notes for the podcast here: http://blog.bravewriter.com/category/podcasts/ (http://blog.bravewriter.com/category/podcasts/)
Resources:
Want help getting started with Brave Writer? Head over to https://bravewriter.com/getting-started (bravewriter.com/getting-started)
Sign up for the Brave Writer Newsletter to learn about all of the special offers we’re doing in 2020 + you’ll get a free 7-Day Writing Blitz guide just for signing up: http://go.bravewriter.com/writing-blitz (http://go.bravewriter.com/writing-blitz)
Connect with Julie:
Instagram: https://www.instagram.com/juliebravewriter/ (instagram.com/juliebravewriter)
Twitter: http://twitter.com/bravewriter (twitter.com/bravewriter)
Facebook: http://facebook.com/bravewriter (facebook.com/bravewriter)
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Brave Writer is produced by http://crate.media (Crate Media)
Ash Brandin (they/them) is a middle school teacher from Golden, Colorado. After researching the use of video games in classrooms, Ash found that there was very little research about how games compel people to play, and how this can be brought into the classroom — or any educational environment. Since 2016, Ash has spoken across the country about how academic spaces can mimic game structures to make learning compelling, motivating, and engaging. They believe games, specifically entertainment based games, can help us create better teaching, more engaged learning, and motivated lifelong learners.
You can download show notes for the podcast here: http://blog.bravewriter.com/category/podcasts/ (http://blog.bravewriter.com/category/podcasts/)
Resources:
Want help getting started with Brave Writer? Head over to https://bravewriter.com/getting-started (bravewriter.com/getting-started)
Sign up for the Brave Writer Newsletter to learn about all of the special offers we’re doing in 2020 + you’ll get a free 7-Day Writing Blitz guide just for signing up: http://go.bravewriter.com/writing-blitz (http://go.bravewriter.com/writing-blitz)
Connect with Julie:
Instagram: https://www.instagram.com/juliebravewriter/ (instagram.com/juliebravewriter)
Twitter: http://twitter.com/bravewriter (twitter.com/bravewriter)
Facebook: http://facebook.com/bravewriter (facebook.com/bravewriter)
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Brave Writer is produced by http://crate.media (Crate Media)
Released:
May 12, 2021
Format:
Podcast episode
Titles in the series (100)
S1E5: Transition To Ownership pt. 1: This is our first of a two part discussion of the Transition to Ownership stage of writing growth. This is the time when your 13-14 year olds (8th-9th graders) are making the somewhat treacherous journey from adorable, fact-centered child to... by Brave Writer