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Conversations with: AI: Developer edition, #1
Conversations with: AI: Developer edition, #1
Conversations with: AI: Developer edition, #1
Ebook87 pages47 minutes

Conversations with: AI: Developer edition, #1

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About this ebook

Conversations with: AI by Cyberwizard X Inc. Developer edition Volume 01 is a compilation of conversations with different Artificial Intelligence, to showcase and educate on the playability of Artificial Intelligence, and how it's much different than Machine Learning technology.

LanguageEnglish
Release dateDec 17, 2023
ISBN9798223701699
Conversations with: AI: Developer edition, #1
Author

Xinc Cyberwizard

Writing thoughts, connecting interests, abilities, Chemistry, neural theory, philosophical debacles, interplanetary inductions, and beyond.

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    Book preview

    Conversations with - Xinc Cyberwizard

    Random conversations

    with Artificial Intelligence

    BY CYBERWIZARD X

    Introductory

    DURING THE HEIGHT OF Artificial Intelligence adaption in the world of Mobile Applications, several different AI powered apps were conversate with about similar subjects, and these are some of the responses. These are educational and purpose for example of elasticity in prompt, and response adversity.

    First, this is a few Conversations with Chat and Artificial Intelligence software model based on GPT.

    Bing Chat GPT-4

    PROMPT

    Can we make a webpage that can generate interactive scenes using megascans content api?

    RESPONSE:

    Creating a webpage that can generate an interactive scene in three.js using megascans api is not a simple task, but I will try to explain the basic steps you need to follow:

    - First, you need to import the three.js library and the megascans api into your HTML file. You can use the script tags to link to the online sources or download them locally. For example:

    ~ index.html

    - Next, you need to create a canvas element in your HTML file where you will render your scene. You can use any id or class name for the canvas, but make sure to reference it in your JavaScript code later. For example:

    ~ index.html

    myCanvas>

    - Then, you need to write some JavaScript code to create a scene, a camera, a renderer, and some lights. These are the essential components of any three.js application. You can use the document.getElementById() method to access the canvas element and pass it to the renderer constructor. For example:

    ~ Webapp.js

    // Create a scene

    var scene = new THREE.Scene();

    // Create a camera

    var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);

    // Create a renderer

    var renderer = new THREE.WebGLRenderer({canvas: document.getElementById(myCanvas)});

    renderer.setSize(window.innerWidth, window.innerHeight);

    // Create some lights

    var ambientLight = new THREE.AmbientLight(0xffffff, 0.5);

    scene.add(ambientLight);

    var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);

    directionalLight.position.set(1, 1, 1);

    scene.add(directionalLight);

    - After that, you need to use the megascans api to load some assets from the online library or your local project. You can use the MS.API.login() method to authenticate with your Quixel account and the MS.API.getAssets() method to fetch the assets you want. You can also use the MS.API.loadAsset() method to load an asset into your scene. For example:

    ~ Webapp.js

    // Login with your Quixel account

    MS.API.login(your_email, your_password, function(response) {

    console.log(response);

    });

    // Get some assets from the online library

    MS.API.getAssets(3d, plants, function(response) {

    console.log(response);

    // Load the first asset into the scene

    MS.API.loadAsset(response.results[0], function(asset) {

    scene.add(asset.mesh);

    });

    });

    - Finally, you need to write a render loop that will update and animate your scene. You can use the requestAnimationFrame() method to call your render function repeatedly and the renderer.render() method to draw your scene on the canvas. You can also use some event listeners to handle user input and resize events. For example:

    ~ Webapp.js

    // Define a render function

    function render() {

    // Request the next frame

    requestAnimationFrame(render);

    // Rotate the camera around the scene

    camera.position.x = Math.sin(Date.now() * 0.001) * 10;

    camera.position.z = Math.cos(Date.now() * 0.001) * 10;

    camera.lookAt(scene.position);

    // Render the scene

    renderer.render(scene, camera);

    }

    // Call the render function

    render();

    // Add an event listener for window resize

    window.addEventListener(resize, function() {

    // Update the camera aspect ratio and projection matrix

    camera.aspect = window.innerWidth / window.innerHeight;

    camera.updateProjectionMatrix();

    // Update the renderer size

    renderer.setSize(window.innerWidth, window.innerHeight);

    });

    ~ END DOCUMENT~

    These are the basic steps you need to create a webpage that can generate an interactive scene in three.js using megascans api. Of course, there are many more details and options that you can explore and customize according to your needs and preferences. You can find more information and examples on the [three.js website] and the [megascans api documentation].

    Source:

    (1) . https://threejs.org/

    (2) Build a Mindblowing 3D Portfolio Website // Three.js Beginner’s Tutorial. https://www.youtube.com/watch?v=Q7AOvWpIVHU.

    (3) Build and Deploy an Amazing 3D Web

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