Leonardo da Vinci Puzzles: Creative Challenges Inspired by the Master of the Renaissance
By Gareth Moore
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About this ebook
Pit your wits against the genius of the Leonardo da Vinci with this collection of mind-bending narrative puzzles, inspired by the master of the Renaissance.
Leonardo da Vinci was a true polymath skilled in inventing, painting, drawing, geology, and astronomy to name but a few - and you'll need to channel his creativity and visual skill in order to solve these puzzles. Each narrative puzzle is staged in da Vinci's own life. You will be whisked away to the streets of Renaissance Italy as you help him solve problems with new inventions, crack encryptions in artwork and much more.
- THINK LIKE A MASTER: This intriguing collection of creative and visual puzzles will help you to hone your creative skills and help you to think like a Renaissance master.
- WORKOUT YOUR BRAIN: Improve your logic, lateral thinking and problem solving with these intriguing puzzles.
ABOUT THE SERIES: The Arcturus Classic Conundrums series brings together mind-bending narrative puzzles inspired by classic figures from history and literature, from ancient antiquity to modern greats.
Gareth Moore
Dr. Gareth Moore (BSc [Hons], MPhil, PhD) is the internationally best-selling author of a wide range of brain-training and puzzle books for both children and adults, including Anti-Stress Puzzles, Ultimate Dot to Dot, Brain Games for Clever Kids®, Lateral Logic, Extreme Mazes, and The Ordnance Survey Puzzle Book. His books have sold over a million copies in the UK alone and have sold in 35 different languages. He is also the creator of online brain-training site BrainedUp.com and runs the daily puzzle site PuzzleMix.com.
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Book preview
Leonardo da Vinci Puzzles - Gareth Moore
Contents
Introduction
Puzzles
Walking on Water 1
Dipping Point
The Map
The Important Commission
The Course of Nature
A Man of Many Talents
Useful Tool
Flying Machines
Paint Pigments
Something Does Not Add Up
Fresh Fresco
Anatomy Conundrum
A Series of Events
Petals and Stems
A Perfect Sphere
A Mountainous Task
A Handy Tip
Leonardo’s Robot
The Panel Problem
Cubic Question
Flying Bicycle
Perfect Match
Caught in the Net
All at Sea
A Dicey Game 1
Number Sets 1
Unfriendly Fire
Future Improvements
Family Values
How Many Hulls?
Code Conundrum
Proportional Repre sentation
The Water Test
Structural Query
Sleep Cycle
The Ideal City
Planning Problem
The Uncommon Clock
The Hidden Agenda
No Neutral Tones
The Coin Conundrum
Paintbrush Positions
Pigment Problem
Instrumental Notes
The Moon and its Moods
The Pay Rise
The Arm Spans
Masterpiece Mix-Up
Time and Time Again
Benevolent Benefactors
The Bonus
A Loaded Question
Rescue Mission
Fetch and Carry
The Military Model
Weighty Decisions
The Test of Time
Clay Figures
The Scale of Things 1
The Throwaway Design
Shades of Shades
Watching the Clock
The Supper Sketches
The Scale of Things 2
The Wingspans
Taking Stock
Inky Issues
Solar Solution
Walking on Water 2
Turn the Time
A Perfect Circle
Apprentice Appraisal
A Dicey Game 2
Figuratively Speaking
The Mirror Link
Sculptural Challenge
A Dicey Game 3
The Cover of Darkness
Signature Sketch
Not Born Yesterday
Dizzy Heights
Aerial View 1
Get in Gear
The Apprentice’s Graduation
Abandoned Works
Geared Up 1
The Draw
Age is Just a Number
A State of Amazement
The Head Start
Pulley the Other One
The Water Fountains
Ahead of his Time
Multi-Faceted Problem
Aerial View 2
To Coin a Phrase
Time and Dedication
Triangulation Problem
Exploded View 1
Chalk It Up
Out of all Proportion
Exploded View 2
Secret Sketches
Clearing Out
Pots and Lids
The Family Tree Fee
Strange Sum Sequence
Number Sets 2
Silver Areas
Flight Pattern
The Outposts
Connections Conundrum 1
The Whole Dam Problem
Geared Up 2
Into the Fold
Exploded View 3
Number Sets 3
The Longest Night
Order of Magnitude
Aerial View 3
The Missing Coins
Frame of Mind
Blue Period
Spring into Action
The Great Divide
Divisions, Decisions
Weights and Measures
Open Air
Timing Trouble
Mirrored Magic
A Material Difference
All in a Row
A Cut Above
Fair and Square
Notes from the Future
New and Full
Number Sets 4
Connections Conundrum 2
However You Slice It
Triangulation Points
Solutions
Introduction
If there was ever a man ahead of his time, it was Leonardo da Vinci. Although he is most famous for his iconic works of art—the Mona Lisa most of all—Leonardo da Vinci came up with countless ideas for mechanical devices and inventions throughout his life, as well as solutions to some of the most complex puzzles of the natural world. Born in the 15th century, his work spanned an extraordinary range of topics, with botany, anatomy, mathematics, sculpture, physics, astronomy, engineering, and meteorology all touched upon in his writings and designs. He was also a prolific writer, and indeed most of what we know of Leonardo’s myriad ideas comes from his own notes, with thousands of pages still surviving that detail the many inventions and artistic masterpieces he worked on.
Leonardo da Vinci made copious sketches and provided detailed measurements for many of his inventions, and so in turn most of the puzzles in this book really do refer to some real engineering or scientific question that he grappled with during his lifetime and documented in his extraordinary body of written and visual work. That said, it is not known whether any of them were physically built during his lifetime, so the puzzles themselves are of course entirely fictional.
Each of the many conundrums, problems and puzzles in this book is designed to have just one, unique answer, and will require nothing more than a sharp pencil—and a sharp mind—to be solved. All the necessary information will be given on the page in front of you, with no additional knowledge required beyond occasionally some basic mathematical skills. Thinking logically should be all that is needed to help you reach the correct conclusion in each case. A knowledge of Leonardo or his works might occasionally help point you in the right direction in your search for a solution, but this is never required. Full solutions are provided at the back of the book for you to confirm your answers.
Although the puzzles can be tackled in any order you like, some themes do recur and the puzzles are arranged in a deliberate order so that they will work best if read through in page order—and note that once or twice a later puzzle will include content that would provide a strong hint to the solution of an earlier puzzle, if read out of order. And if you get stuck on a puzzle—and sometimes you will—then put it aside and come back to it later when inspiration may eventually strike or try asking a friend to check the solution and give you a hint.
So, prepare to be transported to the Renaissance world of Leonardo da Vinci, and to tackle some of the same intellectual challenges that he himself may once have encountered.
Puzzles
Walking on Water 1
Leonardo da Vinci was working in his workshop on a new invention which would allow the wearer to walk on water. He had developed three prototypes, all three of which were a type of wooden platform that any wearer could attach to their shoe, the idea being that they could then set out to walk across whichever river or lake they wished.
Each prototype model had been made with a different type of wood, and had a different number of coats of varnish applied in an attempt to establish waterproofing. All of the models were quite different in shape: one was very long, one was very wide, and one was very small.
•The beechwood model was not the triple-varnished one
•The widest model was made of olive wood
•The smallest model had two coats of varnish
•The model with a single coat of varnish was also the longest one
•The model made of pine was made before making the longest model
Leonardo suspected that the widest model would be the most successful. What wood had he made it with, and how many coats of varnish had been applied?
ANSWER
Dipping Point
Leonardo da Vinci was in his studio with several of his students. On this particular day he was holding a workshop on the art of creating paint hues by blending precious pigments sent from abroad. Each blend of pigment was carefully measured to create the perfect shade for one of his masterpieces.
Leonardo had two paint pots on the table in front of him: one a deep red, and the other a deep blue. He used a spoon to take a specific amount of the red paint and tip it into the blue pot, and swirled the new mixture until it was roughly mixed. With the same spoon, he then took from the new mixed pot exactly the same amount of paint as before, and tipped it into the red pot, so that both pots now contained some red and some blue paint.
After mixing the once-red pot roughly, he showed his apprentices both pots.
"Look here, see how they are not well mixed. This red paint has hardly changed its shade. You might think there is less blue