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Wizards: Character Backstory Examples
Wizards: Character Backstory Examples
Wizards: Character Backstory Examples
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Wizards: Character Backstory Examples

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GPT-3 AI + Human = RPG Gold

Read hundreds of wizard character backstories!

When Paul Bellow lucked out and got access to the GPT-3 API from OpenAI this summer, he immediately set about teaching it Dungeons & Dragons. This collection of wizard character backstories is a sample of output from the LitRPG Adventures Workshop which is powered by GPT-3 API, currently the most powerful language model on the planet.

LanguageEnglish
PublisherPaul Bellow
Release dateJan 18, 2021
ISBN9781005240318
Wizards: Character Backstory Examples
Author

Paul Bellow

Paul Bellow wrote his first "book" in the early 1980s while in the 4th grade. It was Pac Man time-travel fan-fic. Over the years, he's read and written many words. He's currently concentrating on his Tower of Gates LitRPG series. Find out more at the websites he publishes...

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    Wizards - Paul Bellow

    Flandor

    Male Dark Elf Sorcerer

    Born in The City of Jael

    Backstory:

    Flandor is the half-brother of Prince Rowan of Jael. His mother was Queen Elanore of Jael and the court magician of Jael, and his father was a soldier from the north, a nameless man who refused to acknowledge the child. Flandor was raised in secret by a servant of Jael and only told of his heritage following the death of the royal family.

    He was told to swear an oath and the aid of his magic on the behalf of the crown of Jael and the heir prince. He has recently returned to Jael after years of training to become a sorcerer, hoping to change it and bring it back to its glory days.

    Personality:

    Flandor sees the world in black and white. He is convinced that magic is the way of the future, and he believes that Jael should ally with the wizard nation to bring all of Grabisco under their control. He is willing to do whatever it takes to help the Kingdom.

    Appearance:

    Flandor is tall, thin, and pale skinned. His brown eyes are deep set, giving them a hollow appearance. Flandor wears a hooded cloak and keeps his face hidden when in public. He never smiles, but his eyes sometimes give away his true emotions.

    Start of Character:

    Seeing himself as the only one to save Jael, Flandor just wants to go back and reclaim his throne.

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    Lidda Silvershade

    Female Dark Elf Sorcerer

    Born in The City of Bel-Tharzoon

    Backstory:

    Lidda grew up in the town of Bel-Tharzoon. Her father, who was a captain in the guard, taught her how to fight at a very young age. Her mother encouraged her to be quiet, not to make a ruckus in public. Under her father’s training, she excelled in the art of piercing and dodging attacks.

    Under her mother’s training, she excelled at being quiet, both in speech and movement. She was eventually told the identity of her father, which made her question her mother’s true identity. Her parents were reluctant to answer her questions, and she left one night for the journey of a lifetime.

    Personality:

    Lidda is naturally suspicious. She has very few friends, and the few she does have are closest friends. She often over-analyzes situations, and as such, she spends a lot of time alone. She is pleasant when she talks to others, and she knows how to make a good first impression.

    Appearance:

    She is not unlike other dark elves in the way that she is short. She has dark black hair that she wears up in a ponytail with bangs. She has almond-shaped eyes that give her an exotic look. She wears muted colors to blend in when she needs to be stealthy, but she will sometimes wear bright colors when she is trying to attract attention.

    Start of Character:

    She has decided to adventure throughout the Kingdom of Grabisco and beyond. She hopes to discover the identity of her mother, and she hopes to find out more about her father.

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    Kargoth Orlmoor

    Male Dark Elf Sorcerer

    Born in The Shadow Wood

    Backstory:

    Kargoth was born into a family of dark elves living in the Dark Wood. In their family, he was the youngest of four brothers. Of all the brothers, Kargoth was the most adventurous, venturing further into the Dark Wood to protect the family’s lands.

    One day, he came across a band of orcs. His life was spared by the leader of the band. Kargoth was forced to fight the leader’s toughest orcs. After defeating them, he was set free to roam the Dark Wood until he hunts down and kills the orcs.

    He has spent the last few years hunting the orcs, practicing his skills with each passing year, becoming a rare and deadly hunter. He has decided to adventure throughout the land of Grabisco, hoping to find the orcs he was forced to fight.

    He knows that he’s close to finding them as his prowess in battle grows.

    Personality:

    Kargoth is a prideful dark elf. He has a high opinion of himself, especially in combat where his skills are unsurpassed by any dark elf that he knows of. He also has a strong independent streak and wants to prove himself, without the help of his family.

    Appearance:

    Kargoth stands a bit taller than most of his kin, easily towering over them by six inches. He wears long black robes with matching pants. His hair is shoulder length and black, hanging loose to the side. He wields a two-handed sword that he made himself.

    Start of Character:

    Kargoth has decided to adventure throughout the kingdom of Grabisco, pursuing one of his oldest goals and hopes of one day becoming queen of the Dark Wood.

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    C’naithal

    Female Dark Elf Sorcerer

    Born in Eberron

    Backstory:

    C’naithal was born only a few minutes after her twin brother to an elven family in the region of Eberron. Her family was loving and cared for their twin children.

    As they grew older, they both showed an intense desire for power. C’naithal’s twin was a sorcerer of no small skill while she herself was a powerful wizard.

    Personality:

    C’naithal is a fierce competitor. She wants to win at any cost, and she has no qualms about cheating if she needs to. She’s very protective of her brother, but only because she is very competitive with him.

    Appearance:

    C’naithal has long, straight, purple hair. She is very proud of her elven heritage and wears the traditional garb of her people. Her eyes are a greenish purple. She wields a longbow.

    Start of Character:

    C’naithal has chosen to remain in Ledale the rest of her life. She hopes to find employment as a mercenary and aid the people who live there.

    Visted

    Male Dark Elf Wizard

    Born in The Underbartle

    Backstory:

    Visted has always been an ambitious dark elf, searching for ways to prove himself to his family and society. His journey brought him to the surface world where he discovered that he could make more money living on the surface than if he had stayed in the Underbartle.

    He took the opportunity and started a business, buying and selling exotic things from across the world. He’s looking for his next big score to get him started on the next adventure.

    Personality:

    Visted likes to try to impress people, often telling stories of his many epic adventures. In reality, he exaggerates his stories, embellishing them along the way to make them seem more impressive. He’s not a bad person, but he’s not exactly a good person, either.

    Appearance:

    Visted is a handsome, somewhat statuesque man with dreams of grandeur. He dresses in fine clothes, preferring to look like a man of means. He carries a rapier at all times as part of his image. He has a thick accent and sometimes slips up when speaking, making him sound foolish.

    Start of Character:

    Thanks to his many connections, Visted has learned about the mysterious box that is whispered to contain the power to end kingdoms. He hopes to find the box and negotiate a better deal for himself with whoever possesses it.

    ▬▬ι══════════════ι▬▬

    Yonce Nainon

    Female Dark Elf Wizard

    Born in The City of Kesk

    Backstory:

    As a young girl, Yonce found her life restrictive. Though she admired the leaders of her family and their power, she longed to do something else, something bigger. She liked to sneak around, explore, and learn about secrets and new places.

    When the family magic of illusion burst forth from her hands, she knew she would never be satisfied staying put. She left her home and spent her youth studying the arcane arts in the kingdom of Ledale.

    She’s not sure where she wants to go next, but she’s confident she’ll find a way to make things happen.

    Personality:

    Yonce is incredibly ambitious and determined. She’s not afraid to take risks to improve her life. She’s quick thinking and clever, always seeking an edge to succeed. Her greatest fear is to be forgotten.

    Appearance:

    With black hair and piercing green eyes, Yonce stands out in a crowd. With a few tattoos and piercings, she’s able to quickly change her appearance to get out of sticky situations. Her favorite outfit consists of a short black dress, long velvet gloves, and stiletto heeled boots.

    Start of Character:

    Though Yonce is a bit of a loner, she’s really looking forward to spending time with new friends she’s met along the way. She’s traveled to many places in the kingdom, and she’d like to continue to explore new lands.

    ▬▬ι══════════════ι▬▬

    Vassago Athlon

    Male Dark Elf Wizard

    Born in The City of Tuscana

    Backstory:

    Vassago was born in the city of Tuscana to an elven father and a half-ogre mother. There is some mystery surrounding his family, but he shies away from questions. He grew up in Tuscana while his father was on a long trip.

    When he returned, he taught Vassago about the arcane arts and how to wield a sword. Vassago never had a strong bond with his father, though. His father was a famous warrior in his homeland, but Vassago would rather cast spells than swing a sword.

    He is a far more powerful wizard than he is a fighter.

    Personality:

    Vassago is too focused on his studies to worry much about his social life. He finds himself distracted by mathematics and the arcane arts. He often has trouble relating to others, but he finds it easy to relate to animals, particularly birds.

    Appearance:

    Vassago is skinny and pale. He has large, dark eyes and pointy ears. He is often seen wearing black robes and a wizard hat. He carries around a small staff that he enchanted to look intimidating. He has a ring that his father gave him that has a ruby in it. He wears it on his right hand, a place of pride among elven mages.

    Start of Character:

    Vassago has traveled far and wants to see more of the world. He feels like his father has no respect for him, and he left Tuscana in search of his own adventures. He hopes to find a place where he is appreciated for his skills.

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    Zu-Zu Hindhope

    Female Dark Elf Wizard

    Born in The City of Lantharses

    Backstory:

    Zu was born to the Fyoré people in the Unseelie Court. She’s only recently come to Grabisco. Her father was a merchant who wanted to sell his wares in the Grabisco Kingdom. Zu’s mother was a seamstress who wanted a fresh start. Zu was forced to leave her home and live with the humans after the court was destroyed. She now lives in Lantharses and spends her days with her reclusive mother.

    Personality:

    Zu-Zu is a quiet and reserved soul who feels that she’s an outsider. She makes friends slowly, but she is deeply loyal to those that she does befriend. Many would consider her to be anti-social, but that is not the case. She’s just interested in her own ideas and thoughts.

    Appearance:

    Zu-Zu is a beautiful woman with jet-black hair and piercing emerald-green eyes. Her red dress is a reminder of her past.

    Start of Character:

    She’s decided to stay in Grabisco for a short time and explore the kingdom, intent on helping out and doing the right thing where she can.

    Nox

    Male Dark Elf Warlock

    Born in The Town of Tarsis

    Backstory:

    Nox grew up as a pampered prince in the ancient city of Tarsis. His father owned a large portion of the city and claimed it thanks to his father, who had been the governor before him. Nox never had to work hard in his life. He spent it in decadence, cavorting with the native girls known as the Jamis and building an extravagant palace by the sea. At the age of 15, however, his father was poisoned by a rival family. With the palace burning behind them, Nox and his brother fled into the city. They were taken in by a group of rebels plotting to overthrow the reigning monarch. Nox quickly became infatuated with the girl who led the rebellion. She introduced him to the arcane arts and taught him how to command the powers of fire and darkness.

    Personality:

    Nox secretly longs for power and prestige. He will never settle for less. Even if it means betraying friends and allies, he will do anything to get what he wants. He often ignores people, causing him to come off as rude.

    Appearance:

    Holding a regal air, Nox has long black hair flowing down his shoulders. His eyes are completely black. He carries a staff around with him which is made of a single piece of wood, carved by the Jamis, and imbued with magic.

    Start of Character:

    Nox has decided to adventure throughout the Kingdom of Grabisco, looking for power to help his cause.

    Warlock Patron:

    Zor'Elin

    Fiend Warlock Patron

    (Elf) (Elven) (Proud) (Evil) (Ancient)

    Appearance

    Zor'Elin stands just over 6 feet tall. He wears a white robe with the symbol of the quill and inkwell on the back. His face is obscured by a mask in the shape of a raven's head, and he has dark hair and eyes.

    Description

    You have made a pact with a fiend of your own creation, a being that is not a true fiend, but rather a man-made creation. Such beings include frankensteins, homunculi, and golems.

    Additional Spells

    Detect Magic - At 1st level, you can detect magic within 60 feet of you. This ability is identical to the detect magic spell.

    Zor’s Lesser Orb of Energy - At 8th level, you can hurl conjuration (creation) spells that create orbs or spheres of acid, cold, electricity, fire, or sonic energy as orbs or spheres instead of rays. These orbs or spheres can detonate on impact, dealing 1d6 points of energy damage per spell level (maximum 10d6). Orbs and spheres can be hurled a maximum of 10 feet per two caster levels (maximum 30 feet). If an orb or sphere comes into contact with a creature or a solid object, the orb or sphere detonates immediately; any creature struck directly by an orb or sphere takes damage as if it had taken a direct hit from the spell, and any creature struck indirectly by the orb or sphere takes half this damage. You must succeed on a ranged touch attack to hit a creature with an orb or sphere, and you can target the same creature with several orbs or spheres if you have enough of them.

    Zor’s Orb of Acidic Blast - At 12th level, you can hurl conjuration (creation) spells that create orbs or spheres of acid, cold, electricity, fire, or sonic energy as orbs or spheres instead of rays. These orbs or spheres can detonate on impact, dealing 1d6 points of energy damage per spell level (maximum 10d6.

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    Esmerelda

    Female Dark Elf Warlock

    Born in The City of Zitham

    Backstory:

    Esmerelda was born into the upper class of the City of Zitham. Her father is a wealthy merchant and her mother is a socialite. The only thing Esmerelda cared about growing up — and still cares about today — is magic. She has an innate ability for the arcane arts and is always looking to advance her skills. Her father wants her to settle down, get married, and have children. She considers it, but there’s too much in the world for her to see and learn, and she looks for a husband that will share her interests. So far, that hasn’t happened. Esmerelda’s adventures throughout Grabisco have revealed many opportunities that have the potential to help her advance her skills. She wants to start a school of magic once she has achieved the level of wizard.

    Personality:

    Esmerelda is a confident young woman. She and her best friend, Wrenne, are a bit snarky, and Esmerelda is quick to tease her. When it comes to her craft, she is a perfectionist and is a little hard on herself when she can’t figure things out. When she’s upset, she bottles things up, which drives Wrenne crazy.

    Appearance:

    Esmerelda grows her hair long and usually has it beaded or tied up in a loose bun. Her eyes are bright green and her skin is a deep olive color. She usually wears a simple robe cinched at the waist with a thin belt, and a dark blue dress underneath. She is never without a wand — usually a wooden one. Her school-issued wand is made of silver and was her father’s.

    Start of Character:

    Esmerelda has decided to travel the kingdom of Grabisco and beyond to find a way to advance her skills. She hopes to meet others who share her interests as well.

    Warlock Patron:

    Aelifae

    Archfey Warlock Patron

    (Elf) (Elven) (Friendly) (Good) (Ancient)

    Appearance

    Aelifae is a fair-haired elf woman with the porcelain features of a fey. She wears a snow-white gown that is always clean and pristine, and over her shoulders is a cloak of leafy vines.

    Description

    You have bound yourself to a specific location, object, or individual.

    Additional Spells

    Purify Water - At 1st level, you can purify water, making it drinkable. You can create enough water to sustain one Medium creature per caster level for one day. You can create fresh water by purifying seawater or sewage, but these have a distasteful flavor that causes any animals drinking them to gain the fatigued condition for as long as they continue to drink. To purify water, you must succeed on an appropriate Craft or Knowledge (nature) check, depending on the source of the water. You may only purify water in this way once per day.

    Healing Draught - At 8th level, you can create a healing draught that restores hit points equal to 1d8 + your caster level (maximum +10) when imbibed. A creature can benefit from the healing draught only once per day. You can create a number of potions equal to your Charisma modifier (minimum 1) each day. If you engage in combat or fail a Will saving throw, you lose the daily allotment of potions, and you must make a successful Craft (alchemy) check to create new potions the next day. If you have the Brew Potion feat, you gain a +2 bonus on the Craft (alchemy) check to create potions.

    Feast of Reminiscence - At 10th level, you can create a feast of reminiscence. This feast includes a variety of succulent sweet and savory treats that appeal to the appetites of those who partake of them. The feast is sufficient to feed up to one creature per caster level.

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    Xardasar Niteshade

    Male Dark Elf Warlock

    Born in The City of Gloom

    Backstory:

    Xardasar’s parents are both high-ranking members of the Theosian Church, his mother the regent of the church’s seminary and his father the bishop of one of the church’s largest parishes. He’s been raised to believe in the teachings of Theosianism. He’s never questioned them or thought about them. Everything he knows has come from his parents and their teachings. Xardasar is a fierce magic-user, and his father sees him as the future leader of Theosianism within the kingdom of Grabisco.

    Personality:

    Xardasar is incredibly knowledgeable about religion in general. He believes everything he’s told and accepts it without question. When his beliefs are challenged, he gets defensive and often times will argue with a person for hours on end about why his faith is correct. Despite being the son of a bishop, he’s a good guy at heart and often helps the less fortunate.

    Appearance:

    Xardasar has short white hair with a faint blue hue. His fair skin is riddled with piercings; his ears, eyebrows, nose, and a stud on his lower lip. He dresses in a long black robe with the lower half of his face covered by a silver mask, reminiscent of the old order of monks who prided themselves on their ability to hide their identity.

    Start of Character:

    Wanted for murder and several other crimes, Xardasar is on the run from the law. When the chance to adventure appeared, he snapped it up and left his old life behind.

    Warlock Patron:

    Uplif the Truest Friend

    Noble Genie Warlock Patron

    (Elf) (Elven) (Friendly) (Good) (Ancient)

    Appearance

    Uplif is a bright-eyed, blond haired, and stocky genie with a perpetually open, friendly grin.

    Description

    You have made a pact with a genie from the elemental planes of the Positive energy plane. These genies are good-natured and are known to be more willing to make deals than their counterparts from the Negative energy plane. Such genies usually appear as handsome men or women, or else as attractive humanoids with vaguely elven features.

    Additional Spell

    Truest Friend - At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your warlock level for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

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    Iphigenia Underbarrel

    Female Dark Elf Warlock

    Born in The City of Ledale

    Backstory:

    Iphigenia’s father was a minor noble who worked closely with the royal family. When she was very young, he was killed in an assassination plot against the king. Her mother was later disposed and Iphigenia left an orphan. She was found by one of the city’s wealthiest merchants who took her in. The merchant was pleased to have a daughter to marry off into a good family, but Iphigenia had other plans. She ran off after school, intent on striking out on her own. She decided she would seek revenge for the death of her father and mother. She wants to make sure that no one else will have to endure this fate.

    Personality:

    Iphigenia is aggressive and confrontational, even more so than the typical dark elf. She is very loyal to her friends and will fight to protect them. She’s also very sure of herself, often never doubting her decisions or her abilities. Virgil and Iphigenia have been great friends for years.

    Appearance:

    Iphigenia is tall and lean, with a face dominated by a large hooked nose. Her skin is dark and she has jet black hair. Her breasts are large, but lack any sagging. She always wears a small leather cap on her head and keeps a longbow and 15 arrows on her back.

    Start of Character:

    Even though she’s never killed anyone and is not particularly good with a sword, Iphigenia thinks of herself as an assassin. She feels that her particular skillset is more subtle than the typical assassin. This is what makes her dangerous.

    Warlock Patron:

    Eles the Relentless

    Ghost in the Machine Warlock Patron

    (Elf) (Elven) (Silly) (Mischievous) (Friendly) (Good)

    Appearance

    Eles the Relentless appears as a ghostly apparition of an Elven woman, who appears to be a young woman, with the following features: long , red hair, she has a slim build, she is wearing a form fitting leather armor, with leather bracers on her arms, and leather boots, with a red cloak. She is clearly unarmed, but she is carrying a quiver full of arrows on her back.

    Description

    You have made a pact with a ghostly apparition from the Ethereal Plane, a being who has forsaken the afterlife or has been slain in battle. Such beings desire to return to the living world to fight for their people. Powerful ghosts include the ghost of King Bradel, and Eles the Relentless.

    Spells

    Ethereal Jaunt - At 1st level, you can become ethereal for 1 round. This ability functions as ethereal jaunt with a duration of 1 round. You can use this ability once per day at 1st level, plus one additional time per day for every 3 levels beyond 3rd, to a maximum of 8 rounds at 19th level.

    Dazzling Display - At 8th level, you can bewilder one target within 30 feet with a ghostly display. The target takes a -2 penalty on attack rolls as well as a -4 penalty to Armor Class for 1 minute.

    Iago Greenhollow

    Male Dark Elf Enchanter

    Born in The Home of Garaak, the Dark Elf High Priest of Ina.

    Backstory:

    Iago was born into a life that most Dark Elves would never know the likes of. His father was a cleric of Ina, one of the goddesses of the Dark Elves, and his mother was a midwife of the tribe who delivered children within a day’s ride of the cluster of families who lived in the swamp.

    While Iago had a good childhood, he yearned for the opportunities his father had. He wanted to learn the ancient ways of magic and study the written word. So, when he turned 16, Iago walked to the city of Runn for that purpose.

    Runn was a place of intrigue, and Iago was intrigued by it. He made his way to the library of the Mystics, where he talked himself in as a researcher. The keeper of the library took an interest in Iago, and she taught him all the ways to reading, writing, and the arcane ways of the enchanter.

    In addition, this keeper, Ronda, tutored him in the ways of the hermetic arts. Iago learned everything that he could, but he knew he would have to put what he knew to the test if he wanted to make his name known. Thus, he set out for the Legends of Grabisco buying spells and training himself in the ways of the mystic.

    Personality:

    Iago is an intelligent man who is always studying what is going on around him. He is a little bit of the class clown, finding humor in the most serious situations. He’s a bit of a dandy in his dress, wearing fine clothes and often feeling confident.

    Appearance:

    Iago wears silver and gold jewelry as well as a silver chain belt. He always has a small mirror on him to catch glimpses of his own image. Additionally, he has a silver dagger that he always carries with him around his neck.

    Start of Character:

    Iago has traveled around Grabisco, studying the various cultures and their religions.

    Unique Spell:

    Nullification Blessing

    (Active) (Enchant Item) (Enchantment) (Good Luck) (Arcane)

    Enchant spell

    Created by Nieka Danger Girl La'Cour

    Cost: 20 Mana

    Components

    A single sprig of rosemary

    Description

    This spell is required to be used with every purchase of the Nullification Spell. It adds in a second layer of protection to the Nullification Spell, which prevents a being from using any magic while wearing the Nullification Spell.

    This means that this enchantment spell can only be used on the Nullification Spell itself or other items enchanted by the Nullification Spell. This spell can also be cast on items enchanted by other Nullification Spells to prevent the wearer from using any magic while wearing the Nullification Spell.

    This spell is not capable of blocking enchantments on wielded weapons.

    ▬▬ι══════════════ι▬▬

    Tashana Halodar

    Female Dark Elf Enchanter

    Born in The City of Mehrnhold

    Backstory:

    Tashana grew up in the city of Mehrnhold, where the dark elves lived. Her mother was a priestess of Lolth, but Tashana fell in love with another dark elf, who was actually a worshiper of Eilistraee. She swore to him an oath, the same oath all dancers make, never to take another lover until the death of the one they love. She practiced her dance with every ounce of her being. She was known throughout her city for her dedication to her craft, and for her beauty. She refused to give up on her dancing even after the death of her husband. One night, while she was dancing, she saw her husband in the audience, alive and well. He had been the victim of a misunderstanding. Tashana vowed to dedicate her dance to Eilistraee, and to the spirits of the forest. She left her home and set out to explore the world with her husband at her side.

    Personality:

    Tashana is very focused on her art. She is always listening to music or practicing her dance. She is very hard on herself and others. She tends to be a loner, and doesn’t have many friends other than Rax’n Coldblight, her husband.

    Appearance:

    Tashana is tall and thin. Her skin is pale white and her eyes are dark. She has a single strand of black hair that falls down the middle of her back. Her outfit is always black and covered in layers of silk. Her favorite weapon is a toothed quarterstaff with a small blade in the top. She has many tattoos, each proclaiming a different vow.

    Start of Character:

    She has decided to adventure throughout the Kingdom of Grabisco, hoping to meet new friends in the process.

    Unique Spell:

    Lovecromancy

    (Passive) (Enchant Person) (Enchantment) (Necromancy) (Raise Dead) (Animate Dead)

    Enchant spell

    Created by UngodlyRex, a diabolist

    Cost: 20 Mana

    Components

    A jar full of tears.

    Description

    The caster gains access to the following spells: Corpse Lure, Vile Skin, Vengeance, Hellfire, Death Pact, Necromantic Healing, Possession, and Undeath.

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    Wart Bite

    Male Dark Elf Enchanter

    Born in Grey Tower, Darklands

    Backstory:

    Wart was born into a large family with several older brothers and sisters. He was a quiet child and spent most of his time studying the tomes in his father’s library. One day, during a family outing, Wart accidentally bit the high priestess of the temple. The bite turned out to be magical and the tooth was removed. Later, his father tried to clean the tooth, but it began to glow. When the tooth was placed in a small bowl of water, an image appeared that showed otherworldly creatures. This immediately intrigued Wart and he decided to study magic. He learned all about the creatures in the image and, one day, decided to go on a quest to visit them. He has been traveling with his friends for several years now.

    Personality:

    Wart is an excitable character who occasionally gets carried away. He’s good-natured at heart, though.

    Appearance:

    He has black hair that he wears in a ponytail. Wart is a little on the short side. His face is angular and he has a small goatee. He wears brown robes.

    Start of Character:

    Wart traveled to the Kingdom of Grabisco to explore. He hopes to make a friend out of a dragon one day and learn more about magic from one of the dragon’s mates.

    Unique Spell:

    Hold of the Falcon

    (Passive) (Bless) (Enchant Item) (Enchantment)

    Enchant spell

    Created by Qedit, the Magnificent, High Priest of Mielikki.

    Cost: 20 Mana

    Components

    Two falcon claws.

    Description

    Invisible falcon claws and beak emerge from the caster's hands and mouth, impaling all enemies in the immediate area. The spell does 3d6 damage and applies one rank of the Paralyzed condition on each target. This spell is in the form of a 5' radius burst.

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    Evelisia and Maria Galenverdria

    Female Dark Elf Enchanter

    Born in The town of Brightglooms

    Backstory:

    Evelisia and Maria are twin sisters. They grew up in a loving home with their parents and an older brother who was off all the time, helping the sick in other cities. Their mother, a priestess of Beldaroon, taught them to be kind and loving towards others. Their father, a retired adventurer, taught them about the world. When they grew old enough, they enrolled in the thieves’ guild. Eventually, they were promoted due to their special talents. It wasn’t long before they were asked to try something new. The guild wanted them to try becoming an enchanter and a warrior, something that they hadn’t even heard of before. The twins thought it was a good idea and went for it. They also had something else in mind, to travel the entire world and to seek out the best food, to see amazing places, and to meet interesting people along the way.

    Personality:

    Evelisia and Maria are both outgoing, friendly, and fun people. They talk to everyone who seems interesting and they love to find new things about the world to be amazed by. They are very loyal to their friends, and will go to any lengths to make sure that their friends are safe and happy.

    Appearance:

    The twins are easy to spot if you’ve met them before. Both of them are petite and have vibrant purple irises and dark purple hair. They dress in dark purple clothes, especially coats and hats. They wear bandanas to keep themselves warm during the colder months. They also have daggers on their belts for protection.

    Start of Character:

    The twins have decided to travel the lands of Grabisco and beyond to find new things and to visit old friends. They hope to someday become well-known enchanters and create a legacy that will never be forgotten.

    Unique Spell:

    Reading Minds

    Enchant spell

    (Enchant Item) (Enchantment) (Telepathy)

    Created by Zifnab

    Cost: 20 Mana

    Components

    Slips of paper with a message written on it.

    Description

    A small blue sphere forms in front of your forehead. The sphere has a small hole on one side, and when it reaches the size of a baseball, it stops growing. The sphere displays the surface thoughts of any creature with a mind within 100 feet of it. The mind of any creature with more than animal intelligence is completely exposed for the duration of the spell. The spell remains active for as long as the caster concentrates on it. The caster may shut off the spell at any time by making a gesture of drawing a door closed. The spell will break the instant the spell is shut off. The concentration on the spell is broken when the caster takes damage.

    Rasten Nadik

    Male Dark Elf Illusionist

    Born in The City of Torch

    Backstory:

    Rasten grew up in the city of Torch. He was bullied by his peers and his parents, having no friends growing up. As he grew older, and more formidable, he decided to strike back at his former tormentors. He now carries a grudge against the City of Torch, having destroyed several of its landmarks. In addition, he has come into possession of a mysterious artifact that he knows very little about.

    Personality:

    After years of social isolation, Rasten is a bit of an outcast. He has a temper and often lashes out at those who have wronged him. He is a quick thinker and quite capable of taking care of himself.

    Appearance:

    Rasten has long, black hair that he often lets hang in his face. He is tall and lean. He wears leather armor and carries a shield and scimitar in battle. It is rumored that he wears a necklace made from a finger bone from the father of

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