Deciphering the Code: 5-Minute Mysteries for Fans of Creepers
By Greyson Mann and Grace Sandford
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About this ebook
In Deciphering the Code, the very first book in this mystery series, Oliver and Audrey learn there’s a reward for tracking creepers and cracking cases. From secrets in the swamp to bungles in the jungle, there are mysterious happenings in every block of the biome. But with Oliver’s eye for detail, Audrey’s courage, and their wolf-dog’s super-sniffing nose, no case is too tough for these twins to crack.
Follow twins Oliver and Audrey as they solve mini mysteries in Birchtown—and all around the Overworld in Deciphering the Code. In between mini mysteries are coded messages for you to decipher. You can solve each mystery, too—by searching for clues hidden in the stories and illustrations! Help decipher messages written in the “creeper code.” Hunt for clues and try to solve each mystery before Audrey and Oliver do!
Greyson Mann
Greyson Mann is the author of the Creeper Diaries series and the Secrets of an Overworld Survivor series from Sky Pony Press. He kept diaries like Gerald's when he was a middle schooler. He kept right on writing through high school and college and now creates books for kids from his home in Madison, Wisconsin. Greyson enjoys playing Minecraft with his nephew, sometimes writes bad rap songs, and hangs out with his three sisters, whom he now adores.
Read more from Greyson Mann
Lost in the Jungle: Secrets of an Overworld Survivor, #1 Rating: 5 out of 5 stars5/5Extreme Stories from the Extreme Hills: 5-Minute Adventure Stories for Minecrafters Rating: 4 out of 5 stars4/5When Lava Strikes: Secrets of an Overworld Survivor, #2 Rating: 5 out of 5 stars5/5Wolves vs. Zombies: Secrets of an Overworld Survivor, #3 Rating: 5 out of 5 stars5/5Never Say Nether: Secrets of an Overworld Survivor, #4 Rating: 4 out of 5 stars4/5The Witch's Warning: Secrets of an Overworld Survivor, #5 Rating: 4 out of 5 stars4/5Journey to the End: Secrets of an Overworld Survivor, Book Six Rating: 5 out of 5 stars5/5
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Deciphering the Code - Greyson Mann
CRACK THE CODES!
Ready to help Oliver, Audrey, and Sniffs solve a few mysteries in Birchtown? Many of these mysteries will ask you to solve a Creeper Code—to read secret messages hidden within a jumble of words. Here’s how to crack those codes.
Read ONLY the words that come after the word HISS.
Answer: Oliver and Audrey are on the case!
BLOW-UP AT THE BLACKSMITH’S
Check it out!
said Audrey, pointing toward the poster hanging in the window of the blacksmith’s shop.
Oliver glanced at the poster, but he was distracted by his own reflection in the glass. He saw a boy with dark messy hair spilling into his glasses. And in those glasses, he saw another tiny reflection. He squinted, wondering how many Olivers he could see if he looked closely enough.
His big sister waved her hand in front of his face. Did you read it or what?
Oliver took a step backward and scanned the poster.
Audrey sighed. "Imagine what we could do with a hundred emeralds …"
Woof!
Oliver chuckled and bent low to scratch his gray dog behind the ears. "Sniffs knows exactly what he would do with a hundred emeralds. He’d buy a hundred bones."
Sniffs panted in agreement, his tongue hanging out as he smiled wide.
"Well, if I had a hundred emeralds, I’d buy a diamond sword today—not a boring old iron one, said Audrey.
C’mon. Let’s find the blacksmith."
As she pushed through the heavy door, Oliver turned toward his dog. Sit, Sniffs. Stay.
The dog whined, but he obediently lowered his rump to the ground.
Good boy.
Oliver pulled a worn skeleton bone from his pocket and gave it to Sniffs to gnaw on. Then he stepped into the shop.
Audrey was already deep in conversation with Blacksmith Bernard. So about those creepers,
she was saying.
"They’ve been showing up and blowing up all over Birchtown, said the blacksmith, his voice rising.
This morning, one spawned right here in my shop! You should see the damage."
He led Audrey and Oliver past the furnace room and into the back room. It was furnished with a simple bed on one side and a table on the other, just below a window.