Limitless Sky: No Man's Sky Unofficial Discovery Guide
By Jeff Cork
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Limitless Sky - Jeff Cork
Contents
Introduction
The Origins of No Man’s Sky
Procedural Generation
Getting Started
Going Offworld
Your Suit
Your Multi-Tool
Your Ship
Exploring the World Around You
The Elements
Intelligent Life
Journey to the Stars
Other Game Recommendations
Introduction
Welcome, traveler. You’re about to embark on a journey unlike any other.
Ahead, you’ll find planets to discover and explore, teeming with life and artifacts from those who have come before you. You could spend years fully charting a planet’s surface, naming your discoveries for those who come after you, and mining the world for valuable resources.
But that’s just the beginning.
Hop into your spacecraft and you can soar beyond the stars, setting a course for the complete unknown as you inch your way toward the center of the galaxy. How long that journey takes is completely up to you. Between you and that goal are quadrillions of unique planets, loaded with unpredictable creatures and breathtaking vistas.
Fully discovering everything there is to see in No Man’s Sky is an impossible task, even if you tap into the collective hive-mind of every player who experiences this incredibly ambitious game. This guide won’t even attempt to fully chart one of the game’s 18 quintillion planets. Instead, it will provide you with everything you need to know to embark on your own unique journey.
Do you plan on living your virtual life as a peaceful explorer, leaving minimal footprints on each planet you visit while adding to the collective knowledge base? Would you rather find your fortune (and infamy) blasting apart trade vessels and avoiding the authorities as a space pirate? Or perhaps you’d like to learn the secrets of the universe by cooperating with alien cultures?
No Man’s Sky can be overwhelming by design, but don’t let its scale paralyze you. Regardless of how you choose to play, we’ll give you the foundation you need to tackle the universe on your own terms. Whether you’re looking for guidance on what minerals and resources are worth your time, how to upgrade your weapons to meet their planet-carving potential, or how to get your hands on a ship that will become the stuff of legend, we’re here to help.
No Man’s Sky will surely be changing over the coming months and years as development continues and updates are released, but let’s get started. We’ve got a lot of ground to cover, after all.
Note: No Man’s Sky is available on the PlayStation 4 and PC, and the two versions are functionally identical. For the sake of this guide, we’ll be referring to the PS4 control scheme. The button mapping will be different on PC, but the references to gameplay and the overall flow are the same on both platforms.
The Origins of No Man’s Sky
Looking at No Man’s Sky, it’s easy to assume that it’s the creation of a massive team of developers, from a studio with a track record of producing massive open-world games. The reality is much different—and far more interesting.
Before it wowed the world with the prospect of discovering an entirely new universe, Hello Games found success in a charming little game about a motorcycle stuntman.
Hello Games was founded in 2009 in Guildford, England. The town, located a quick train ride away from London, is a hotbed of English game development; it has served as home to game studios that have created top-tier titles such as Burnout, LittleBigPlanet, Fable, and many others. After working at a variety of Guildford studios, four developers—Ryan Doyle, Grant Duncan, Sean Murray, and Dave Ream—decided to break away from larger companies and form their own indie studio.
That studio became Hello Games, and its first title was the PlayStation 3 game Joe Danger. The side-scrolling action game, released in the summer of 2010, featured the titular stuntman in a series of escalating feats of derring-do. Players had to time their motorcycle’s jumps and calculate their landings to score big—and avoid getting scorched by fiery hoops, devoured by ravenous sharks, or other career-ending failures.
The game was a success, and the small team worked on bringing it to the Xbox 360. They also hired a few more employees and began work on its sequel, Joe Danger 2: The Movie. The follow-up added more variety to the formula, giving Joe more vehicles to choose from and dropping him into a variety of different movie-style action sequences.
Audiences seemed to like Joe Danger and what Hello Games was doing, but Murray, programmer and studio co-founder, was growing restless. He had what he later described as a bit of a breakdown, and worried that the new studio, which he and his