How to Win at Gin Rummy
By Anon Anon
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How to Win at Gin Rummy - Anon Anon
GIN RUMMY TERMS
Box . . . A score made during any one deal.
Bulge . . . In a partnership game or team game:—the amount of points which a team is ahead before the deal is concluded by all players: (For example: In a six-handed game A, B, and C play X, Y and Z. A loses 5 points to X. B wins 15 points from Y. The team of A, B and C then have a bulge of 10 points. This winning margin, of course, will be changed according to the outcome of the hand being played by C and Z.
Dead Card . . . A card that has already been played and lies covered somewhere in the discard pile.
Discard . . . A card which is thrown off on the exposed pile.
Double-Middle . . . Two Middle-Straights. (See Middle-Straight.) Like 5 - 7 - 9 of the same suit.
First Card . . . The card the dealer faces up; the 21st card.
Four-Card Lay . . . A sequence of four cards in the same suit or Four-of-a-Kind.
Four-of-a-Kind . . . Four cards of the same denomination.
Game . . . 100 points when two or three are playing. 125 points when four are playing. 150 points when six or eight are playing.
Hot Card . . . A card which you know your opponent is likely to us.
Knocking Count . . . After a player knocks—the total of his unmatched cards. For example, if knocker holds 2 lays and his four remaining cards are 2 Aces, a Two, and a Five, his Knocking Count is 9.
Lay . . . A combination of matched cards; a meld.
Line . . . Same as a Box.
Live Card . . . A card which may be useful to your opponent and about which the deal thus far has yielded no information.
Loose Card . . . Same as Live Card.
Meld . . . Same as Lay.
Meld-Possibility . . . A combination of cards which can be turned into a lay by the addition of one card.
Middle-Straight . . . Two cards of the same suit which can form a sequence only by the addition of a third card which fits between them. For example: Seven of Hearts and Nine of Hearts (Eight of Hearts will make the sequence).
Open Card . . . A card which lies at the top of the discard pile.
Reducer . . . A card which does not form a meld but which is picked up just to reduce the total of unmatched cards in the hand.
Run . . . A sequence of three or more cards in the same suit; a straight-flush.
Safe Card . . . A card which cannot be used by your opponent.
Salesman . . . A card played in the hope that your opponent will discard another card of the same denomination. For example: the discard of an Eight of Clubs in the hope that your opponent will discard an Eight of Diamonds. This is done sometimes if a player holds a Nine of Diamonds and a Ten of Diamonds.
Shnider . . . A game in which one player scores all the points while his opponent doesn’t score any at all.
Snider . . . Same as Shnider.
Three-Card Lay . . . A sequence of three cards in the same suit or Three-of-a-Kind.
Three-of-a-Kind . . . Three cards of the same denomination (like 3 Kings or 3 Eights).
Two-of-a-Kind . . . Two cards of the same denomination (like 2 Fours).
Two-Straight . . . Two cards of the same suit which run in sequence (like Six of Diamonds and Seven of Diamonds).
Two-Way Chance . . . Three cards which may be turned into a meld in four different ways. (For example: A Seven of Hearts and Eight of Hearts plus a Seven of Clubs. These cards can be improved with anyone of the following four cards: Six of Hearts; Nine of Hearts; Seven of Diamonds; Seven of Spades.)
To Be On the Shnide . . . To be scoreless, and so subject to paying double the loss if your opponent wins the game before you score.
To Buy . . . To pick a card.
To Cast . . . To discard.
To Draw . . . To pick a card.
To Get Off the Shnide . . . To score and thus avoid the possibility of paying double stakes.
To Gin . . . To expose your hand and conclude the deal with all ten cards matched into melds.
To Go Down . . . Same as To Knock.
To Go Gin . . . Same as To Gin.
To Go Out . . . Same as To Go Down.
To Go Under . . . To have a total count in unmatched cards less than that of the knocker.
To Knock . . . To expose your hand and conclude the deal when your unmatched cards total a count of 10 or less.
To Lay Down . . . Same as To Knock.
To Lay Off . . . To discard on your opponent’s melds.
To Reduce . . . To lower the total of your unmatched cards.
To Save the Hand . . . In a partnership game, to