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88 Names: A Novel
88 Names: A Novel
88 Names: A Novel
Audiobook8 hours

88 Names: A Novel

Written by Matt Ruff

Narrated by Ewan Chung

Rating: 3.5 out of 5 stars

3.5/5

()

About this audiobook

The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic—part cyberthriller, part twisted romantic comedy—that transports you to a world where identity is fluid and nothing can be taken at face value.

John Chu is a “sherpa”—a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse.

Chu’s new client, the pseudonymous Mr. Jones, claims to be a “wealthy, famous person” with powerful enemies, and he’s offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren’t enough to deal with, Chu also has to worry about “Ms. Pang,” who may or may not be an agent of the People’s Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn’t the type to let an international intrigue get in the way of her own plans for revenge.

What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead—because in real life, there is no reset button.

LanguageEnglish
PublisherHarperAudio
Release dateMar 17, 2020
ISBN9780062990167
Author

Matt Ruff

Matt Ruff is the author of Lovecraft Country and its sequel, The Destroyer of Worlds, as well as 88 Names, Bad Monkeys, The Mirage, Set This House in Order, Fool on the Hill, and Sewer, Gas & Electric: The Public Works Trilogy. He lives in Seattle, Washington.

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Reviews for 88 Names

Rating: 3.5340909136363634 out of 5 stars
3.5/5

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  • Rating: 3 out of 5 stars
    3/5
    Intriguing premise but a bit underwhelming on story.I'm a sucker for what I think of as EconSF: stories that extrapolate from known concepts and explore how they will get twisted and exploited by real people just trying to make a buck. So the concept of sherpa guides leading entitled rich tourists on safari through virtual game worlds was conceptual catnip to me, and on that level, 88 Names delivered. The language, behaviors, and customs of these imagined gamers of the near future had an authenticity that I enjoyed. Some of the references were a little "inside baseball," so some readers may not get them all, but I suspect Ruff has a lifetime of experience with gaming of all kinds and that love certainly came through, enriching the gaming scenes with enthusiasm and sparkle.But that's where the solid extrapolation ended for me. Once we took off the VR headsets, the rest of the world seemed disappointingly commonplace. To use his own scale, it was neither interesting, creative, nor imaginative. It was just... now, plus immersive gaming. Even the political backstory was taken straight out of the modern world with no real forward projection, so I found myself oddly conflicted, trying to reconcile the futuristic gaming experience with a surrounding world that did not feel advanced enough to sustain it.The plot setup seemed promising at first - take a newbie on a tour through the full spectrum of future gaming - but in the end, we saw too few examples, and none that were particularly new or clever - so it never really delivered on its promise.There was also an early moment where the title was explained, in a way that teased an interesting sort of countdown-to-doom story coming, but that promise was never cashed in either.In the end, this felt like a one-trick pony. Cool idea for a gaming sub-industry. But its straightforward plot, with too few twists, too easily resolved, left me lamenting the story that didn't happen rather than reveling in the one that did.
  • Rating: 3 out of 5 stars
    3/5
    John Chu is a video game sherpa - rich people hire him to guide them through video games, so that they can go kill the big bosses without having to do all the work of leveling up. A strange client approaches him one day and asks for a tour of every major video game in exchange for ridiculous sums of money. John begins to suspect that this client is working for the North Korean government, and realizes he is involved in something huge and potentially very dangerous. Meanwhile, the book is peppered with flashbacks to John's virtual relationship with a woman named Darla, a talented but caustic gamer who holds a grudge for being kicked off John's team.The book is fun fluff. The "surprise" at the end is hardly surprising at all, and a bit disappointing given Ruff's penchant for wacky plot twists. It's also one of those books where there are too many convenient coincidences: John's mom just happens to work for the FBI, his employees just happen to have the skills and connections he needs to survive the book, and his dad just happens to pop up at the end with the connections and helicopter John needs to pull off a plan. It's all very tidy, which is satisfying, but also feels a bit like cheating. Despite all of that, the book is engaging and entertaining, so if you're looking for a fun way to kill a few hours, it will do the trick.
  • Rating: 3 out of 5 stars
    3/5
    I think I need to be a gamer to really understand this book on gaming. Lots of jargon, and I got lost by the middle of the book, sometimes I felt it was meandering….and it just didn’t hold my interest.