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LIFEBOAT

The creative director of Spiritfarer, Nicholas Guérin, was at Ubisoft before he joined Thunder Lotus Games. During his time there, he worked on the Assassin’s Creed series, creating scenarios that would let players stab people in the neck in acts of vengeful fun. Wanting to create something nicer, Guérin joined Thunder Lotus to develop a game that approached the topic of death with compassion. Spiritfarer, a life sim

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