Spiritfarer
Spiritfarer’s lead writer and creative director Nicholas Guérin was at Ubisoft before he joined Thunder Lotus Games. During his nine years there, he worked on the Assassin’s Creed series as a level designer, creating scenarios that would enable players to efficiently and brutally stab people in the neck in acts of vengeful fun.
Guérin joined Thunder Lotus to develop a game where “everything centred around care” – that approached the topic of death with compassion and openness. Spiritfarer, a life sim about dying, does exactly that.
You play as Stella, an upbeat ferry master who’s responsible for finding and helping wandering spirits pass on into the afterlife. After inviting the spirits to stay on your boat, you take care of them and make sure they live comfortably on your vessel.
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