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Old-School
GoodGame
Cooldown
Audiobook series5 titles

Unfrozen Series

Written by Anton Tekshin

Narrated by Adam Verner

Rating: 0 out of 5 stars

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About this series

The bets have been placed, and the stakes are astronomical. It looks like the beginning of the end for the criminal entity known as the Specters. For too long now, they've escaped justice on their bloody quest for unimaginable wealth. They've destroyed friend and foe alike, all for digital dollars that are colder than cash.

But there's one man in their way, and he's unstoppable. Clem Denison, the last of the Unfrozen. Clem isn't ready to die again. And this man from the past is closing in fast on their evil empire.

How does he do it? It's simple. Clem Denisov doesn't know how to retreat. Nothing can stop him, not even the best assassins, who meet their end trying.

But now, he's up against a legion. The gloves are off, and war is on the horizon . . .
LanguageEnglish
Release dateJan 31, 2022
Old-School
GoodGame
Cooldown

Titles in the series (5)

  • Cooldown

    1

    Cooldown
    Cooldown

    If you're going to stick your hand into somebody else's refrigerator, you better be ready to deal with the consequences. Especially when, instead of perishable foodstuffs, the icebox in question contains people who are "provisionally alive." They haven't died yet-death has not yet made up its mind about them. And even though most of them will never open their eyes again, a lucky few do stand the ghost of a chance of returning to this world. What a pity then that among these fortunate souls, there is one man who thought his earthly affairs concluded for all eternity. His case file bristles with cautionary attributes such as "serial killer," "extremist", and "mentally unstable." And yet could this be the best candidate for an assignment that has already claimed the lives of several veteran operators? Who knows . . .

  • Old-School

    2

    Old-School
    Old-School

    Have you ever experienced this-you try your hardest, sacrifice everything that was dear to you, but at the very end of your quest you find out that 'your princess was at a different castle'? Another person might have given up, but even death itself could not stop Clem Denisov. He is one of those men who's not afraid of hardship, even if that makes him a bit old-schooled. A client's death does not change anything for him. The quest must be completed-after all, gamers are still dying in the real world, where they have just a single life. Someone is hellbent on cutting these precious lives short. Can Clem become the roadblock that will stop the fine-tuned criminal machinery dead in its tracks? Who knows . . .

  • GoodGame

    3

    GoodGame
    GoodGame

    Nobody ever took them seriously. They were the Unfrozen, expendable, throwaways, but as fate would have it, they managed to outlive those who "owned" them. Some set out to master the inhospitable future they found themselves in. One by one, they ventured forth and disappeared. Others hid to avoid capture, only delaying the inevitable. The existence of false identities was a threat to the entire System. Only one of the Unfrozen continued to forge the path he'd originally set out on, flying in the face of common sense and in complete disregard for playing it safe. Klim Denisov was used to going all the way to the end, even if it led him over the edge. But he's no longer all alone. He's found allies who, like him, want to get to the bottom of what's been going on. No matter what the cost, they're determined to put a stop to the mysterious deaths of players. Or, might that cost be too high this time? Let's not forget about the mysterious hunter who wasn't yet ready to see himself as someone's quarry. Get ready for an epic hunt!

  • Killer Play

    4

    Killer Play
    Killer Play

    Contrary to the odds, he was a survivor. But it wasn't over, no matter what anyone said-including his former allies. The deadly, shadowy entity he was up against was not yet fully vanquished and was doing everything in its power to execute its evil scheme and take out anything in its way. It had at its disposal the latest technology, professional killers, and high-ranking patrons. And Clem Denisov, inveterate angel of retribution, wasn't going to put up with it. Clem's one saving grace was his ability to send sinners to hell-a place he knew only too well. And he wouldn't rest until the last of the killers targeting the players received his just dues. Nothing, not even the ghosts from his past, could stop him . . .

  • EndGame

    5

    EndGame
    EndGame

    The bets have been placed, and the stakes are astronomical. It looks like the beginning of the end for the criminal entity known as the Specters. For too long now, they've escaped justice on their bloody quest for unimaginable wealth. They've destroyed friend and foe alike, all for digital dollars that are colder than cash. But there's one man in their way, and he's unstoppable. Clem Denison, the last of the Unfrozen. Clem isn't ready to die again. And this man from the past is closing in fast on their evil empire. How does he do it? It's simple. Clem Denisov doesn't know how to retreat. Nothing can stop him, not even the best assassins, who meet their end trying. But now, he's up against a legion. The gloves are off, and war is on the horizon . . .

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