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Randy Thom - Writing for Sound

Randy Thom - Writing for Sound

FromSoundWorks Collection


Randy Thom - Writing for Sound

FromSoundWorks Collection

ratings:
Length:
75 minutes
Released:
Aug 25, 2015
Format:
Podcast episode

Description

Skywalker Sound’s Director of Sound Design Randy Thom discusses with Dolby Institute’s Glenn Kiser how writers and directors can use sound as a tool to tell their stories, the importance of APOCALYPSE NOW to modern sound design, his work with Robert Zemeckis to maroon Tom Hanks on an island in CAST AWAY with no music or wildlife sounds, and what’s wrong with the current state of sound for animated films.

About "Conversations with Sound Artists" Podcast:
Sound is an art and a craft that many people appreciate but that few know much about. The Dolby® Institute and the SoundWorks Collection collaborated on a limited series of 10 podcasts that take an in-depth look at different aspects of the sound process, including sound design for writers, dialogue editing, and sound design for games.

In each episode, the artist talks with the Dolby Institute's Glenn Kiser and SoundWorks Collection's Michael Coleman about the challenges and opportunities the artist faced while building the soundscapes you enjoy. We'll introduce you to one sound artist per week over the next few months.

In keeping with Dolby’s history of supporting artists, Dolby Institute engages and empowers artists by providing education, inspiration and support throughout the creative process. With this podcast series, Dolby Institute hopes to empower next generation content creators and help unlock the power of sound and image technologies to help tell their stories.

Learn more about the Dolby Institute:
www.dolby.com/us/en/dolby-institute/podcasts.html
Released:
Aug 25, 2015
Format:
Podcast episode

Titles in the series (100)

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.