30 min listen
How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game
How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game
ratings:
Length:
33 minutes
Released:
Jul 14, 2022
Format:
Podcast episode
Description
WITCH STRANDINGS is a mouse controlled "strand-type" game, where you make connections and paths across a cursed world.
Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first
Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections
SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.
Thanks to Omny Studio for their support of SIFTER.
Join the SIFTER Discord to be part of the conversation
Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORESupport the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first
Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections
SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.
Thanks to Omny Studio for their support of SIFTER.
Join the SIFTER Discord to be part of the conversation
Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORESupport the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Released:
Jul 14, 2022
Format:
Podcast episode
Titles in the series (100)
Alpha & Beta Expectations, Should you pre-order, and #Performancematters by Lightmap - Conversations with video game creators