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How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

FromLightmap - Conversations with video game creators


How Xalavier Nelson Jr realised WITCH STRANDINGS was the next "strand-type" game

FromLightmap - Conversations with video game creators

ratings:
Length:
33 minutes
Released:
Jul 14, 2022
Format:
Podcast episode

Description

WITCH STRANDINGS is a mouse controlled "strand-type" game, where you make connections and paths across a cursed world.
Even though Hideo Kojima wanted to turn DEATH STRANDING into a genre, it was Xalavier Nelson Jr and the team at Strange Scaffold who did it first  
Learn more about this open world adventure through a forest, how the game runs WOLFENSTEIN 3D every single frame, and the hope that can be found in connections  
SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.
Thanks to Omny Studio for their support of SIFTER.
Join the SIFTER Discord to be part of the conversation
Support SIFTER's independent gaming journalism by buying us a coffee on KoFi or some merch on the SIFTER STORESupport the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Released:
Jul 14, 2022
Format:
Podcast episode

Titles in the series (100)

Lightmap is an Australian Podcast Award winning show that explores the creative process of making videogames and interactive media, and introduces you to the creators of some of the most exciting video games. Previously known as Pixel Sift. Established in 2015