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Could coronavirus change the way we work?  - The GamesIndustry.biz Podcast

Could coronavirus change the way we work? - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


Could coronavirus change the way we work? - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
43 minutes
Released:
Mar 9, 2020
Format:
Podcast episode

Description

James, Brendan, Marie and Haydn gather around their respective mics to discuss the biggest games industry news of the week. The main topic is once again the spread of novel coronavirus (COVID-19) and the consequences for games businesses around the globe. Another wave of events have been cancelled -- including one that pushes the event horizon beyond E3 -- and we have even seen the first hardware delay attributed to disrupted manufacturing. We debate whether E3 2020 will survive the turmoil and run as planned in June, before taking a more in-depth look at the implications for day-to-day work processes. With Microsoft, Nintendo and Bungie among the many companies encouraging their staff to work at home, Take-Two CEO Strauss Zelnick predicts this could shift more businesses to a remote or more flexible model. Could this be the silver lining of the coronavirus outbreak? Finally, we reflect on the influence of  the world's best-selling home console, the PlayStation 2, which celebrated its 20th anniversary last week. We share our favourite titles and memories and discuss the influence Sony's device had on the industry going forwards. As always, you can get your daily dose on news, insight and analysis into the world behind video games at www.gamesindustry.biz.
Released:
Mar 9, 2020
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business