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E3 Expectations (2019 Edition) - The GamesIndustry.biz Podcast

E3 Expectations (2019 Edition) - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


E3 Expectations (2019 Edition) - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
54 minutes
Released:
Jun 6, 2019
Format:
Podcast episode

Description

The entire GamesIndustry.biz team assembles as we prepare for the biggest week in the gaming calendar. Rather than plucking arbitrary predictions out of the air, we instead focus on the core areas that are likely to be hottest topics of the upcoming week.  First off, we debate whether the next generation of consoles will have any sort of presence at E3 2019 -- or whether it even needs to. With Sony absence, the show is open for Xbox to dominate but that means the platform holder can share as much or as little as it needs. From there we discuss the other platform holder's plans. With Nintendo confirming there will be no new Switch hardware, what games -- or perhaps game, singular -- will be the Mario maker's big focus this year? The company already has a solid line-up, but what new IP or surprises might be in store? We also discuss E3 as a whole. With major industry players like Sony and Electronic Arts no longer present, is the event losing its relevance or perhaps struggling to define who the many announcements are even targeted at? And finally, we each discuss our dream E3 announcement -- the one game that will delight us enough to justify the long, long hours we face in covering this year's show. As always, you can find your news, analysis and insight -- including, of course, our E3 2019 coverage -- at www.gamesindustry.biz.
Released:
Jun 6, 2019
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business