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This is a family show - The GamesIndustry.biz Podcast

This is a family show - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


This is a family show - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
74 minutes
Released:
Aug 9, 2019
Format:
Podcast episode

Description

Rebekah, Brendan, Chris and Haydn are on hand for this bumper episode to discuss a long, complicated and frustrating week in the games industry. We start with the leak of thousands of journalists, analysts and content creators' personal information -- including phone numbers and postal addresses -- via E3 media lists. We discuss the ESA's handling of the situation, the impact it may have on next year's E3, and the potential for abuse against those affected. From one form of abuse to another, we discuss the vitriol directed at the indie developers behind Ooblets, and how the team has addressed it. The cause of such anger? Why, Epic Games Store exclusivity of course. Then we discuss the fallout from the weekend's two mass shooting in the US, which has somehow inevitably (but tenuously) been linked to video games. (To the point where, just hours after recording, it emerged that Walmart was pulling displays and demos for violent games from its stores) Finally, Brendan and Rebekah recap the revelations of the FTC workshop on loot boxes, including news that Nintendo, Sony and Microsoft will now require all developers and publishers to declare their odds for loot drops. All of this while watching our language. Mostly. As always, you can get your daily dose of news, analysis and insight into the world behind video games at www.gamesindustry.biz.
Released:
Aug 9, 2019
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business