57 min listen
The Sausage Factory: 418 – You Suck at Parking by Happy Volcano
The Sausage Factory: 418 – You Suck at Parking by Happy Volcano
ratings:
Length:
55 minutes
Released:
Dec 9, 2022
Format:
Podcast episode
Description
Chris chats to Jeroen Janssen of Happy Volcano about the design and development of their dexterity based puzzle game, You Suck at Parking.
Puzzle games have to be transparent if the player has any hope of being successful at them. Right?
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode418.mp3
Music is by muuutsch and is available here:https://store.steampowered.com/app/2233280/You_Suck_at_Parking_Soundtrack/1. Fast and Frosty2. Burn Baby3. You Suck at Parking
The Sausage Factory 418 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Puzzle games have to be transparent if the player has any hope of being successful at them. Right?
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode418.mp3
Music is by muuutsch and is available here:https://store.steampowered.com/app/2233280/You_Suck_at_Parking_Soundtrack/1. Fast and Frosty2. Burn Baby3. You Suck at Parking
The Sausage Factory 418 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Dec 9, 2022
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 29: Tinman Games: Chris ORegan chats to Neil Rennison of Tinman Games about Appointment with FEAR, a digital version of the Fighting Fantasy book from the 1980s. We discuss his long history in the video game industry, which he spent most of his time designing and maki... by The Sausage Factory