34 min listen
The Sausage Factory Episode 241: Double Damage Games
The Sausage Factory Episode 241: Double Damage Games
ratings:
Length:
45 minutes
Released:
Aug 16, 2019
Format:
Podcast episode
Description
This episode of The Sausage Factory has show host and producer Chris O'Regan chatting to Travis Baldree of Double Damage Games about the design and development of Rebel Galaxy Outlaw.
Striking out on your own into the deep black is an evocative concept that has been the subject of many a videogame since their inception. Some of the the most famous being Elite (1984) and, 10 years later, Wing Commander: Privateer - a game that took the ideas of Elite and created a story as well as a universe filled with weird and wonderful people. Double Damage Games decided to reimagine Origin's game in the form of Rebel Galaxy Outlaw, a semi-prequel to the highly celebrated Rebel Galaxy and a triumph of modern game design mixed with vintage sensibilities.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode241.mp3
Sausage Factory 241 was produced and edited by Chris O'Regan
Striking out on your own into the deep black is an evocative concept that has been the subject of many a videogame since their inception. Some of the the most famous being Elite (1984) and, 10 years later, Wing Commander: Privateer - a game that took the ideas of Elite and created a story as well as a universe filled with weird and wonderful people. Double Damage Games decided to reimagine Origin's game in the form of Rebel Galaxy Outlaw, a semi-prequel to the highly celebrated Rebel Galaxy and a triumph of modern game design mixed with vintage sensibilities.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode241.mp3
Sausage Factory 241 was produced and edited by Chris O'Regan
Released:
Aug 16, 2019
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 23: Lumernox Games: Chris ORegan talks to Jóhann Guðjónsson of Icelandic developers Lumernox Games about this very interesting puzzle platform game. When you split the control scheme for games it can go one of two ways. It can confuse and frustrate the player or bring a... by The Sausage Factory