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[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

FromBoard Game Design Lab


[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

FromBoard Game Design Lab

ratings:
Length:
29 minutes
Released:
Mar 16, 2022
Format:
Podcast episode

Description

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.
The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.
Released:
Mar 16, 2022
Format:
Podcast episode

Titles in the series (100)

Helping You Design Great Games People Love