46 min listen
[BGDL Community Spotlight] Component First Game Design with Scott Smith
[BGDL Community Spotlight] Component First Game Design with Scott Smith
ratings:
Length:
32 minutes
Released:
Jan 19, 2022
Format:
Podcast episode
Description
Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.
The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.
The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.
Released:
Jan 19, 2022
Format:
Podcast episode
Titles in the series (100)
Custom Components in Your Game with Edo Baraf: Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. by Board Game Design Lab