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Video Games, Robotics and Audio with Joël Lamotte

Video Games, Robotics and Audio with Joël Lamotte

FromCppCast


Video Games, Robotics and Audio with Joël Lamotte

FromCppCast

ratings:
Length:
60 minutes
Released:
Nov 13, 2020
Format:
Podcast episode

Description

Rob and Jason are joined by Joël Lamotte. They first talk about C++20 Modules support in GCC and MSVC and a micro benchmarking library. Then they talk to Joël about how he got involved in C++, and his experiences working on indie video games, robotics and his recent transition to the audio industry working on a web assembly powered website.   News P0847R5 Deducing This C++20 Modules Compiler Code Under Review, Could still land for GCC 11 Criterion micro-benchmarking library A Tour of C++ Modules in Visual Studio Links Best of Klaim's Music on Soundcloud Glacierbound OST on Soundcloud HomeTeam GameDev Jellynote Sponsors PVS-Studio. Write #cppcast in the message field on the download page and get one month license PVS-Studio: analyzing pull requests in Azure DevOps using self-hosted agents Why it is important to apply static analysis for open libraries that you add to your project Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount  
Released:
Nov 13, 2020
Format:
Podcast episode

Titles in the series (100)

The first podcast by C++ developers for C++ developers!