39 min listen
Video Games, Robotics and Audio with Joël Lamotte
FromCppCast
ratings:
Length:
60 minutes
Released:
Nov 13, 2020
Format:
Podcast episode
Description
Rob and Jason are joined by Joël Lamotte. They first talk about C++20 Modules support in GCC and MSVC and a micro benchmarking library. Then they talk to Joël about how he got involved in C++, and his experiences working on indie video games, robotics and his recent transition to the audio industry working on a web assembly powered website. News P0847R5 Deducing This C++20 Modules Compiler Code Under Review, Could still land for GCC 11 Criterion micro-benchmarking library A Tour of C++ Modules in Visual Studio Links Best of Klaim's Music on Soundcloud Glacierbound OST on Soundcloud HomeTeam GameDev Jellynote Sponsors PVS-Studio. Write #cppcast in the message field on the download page and get one month license PVS-Studio: analyzing pull requests in Azure DevOps using self-hosted agents Why it is important to apply static analysis for open libraries that you add to your project Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Released:
Nov 13, 2020
Format:
Podcast episode
Titles in the series (100)
Cross Platform Mobile C++ in Visual Studio with Ankit Asthana: Ankit Asthana joins Rob Irving to talk about the new features in Visual Studio 2015 that enable C++ developers to build and debug Android applications from Microsoft's popular IDE. by CppCast