55 min listen
C++ and Typescript at Ubisoft Massive with Ólafur Waage
FromCppCast
ratings:
Length:
56 minutes
Released:
Mar 30, 2018
Format:
Podcast episode
Description
Rob and Jason are joined by Ólafur Waage to discuss the work done at Ubisoft Massive using C++ and Typescript for application development and much more. Ólafur Waage is a Generalist Programmer at Ubisoft Massive where he works on the Uplay PC client and services. His work focuses mainly on programming with C++ but Python and C# do appear from time to time. In his spare time he plays video games which is not surprising given his job but he also likes puzzles, non fiction audio books and it would be a very strange day if it were not filled with music in some way. News Explore the design of a modern C++ library: MemCache++ case study Usability improvements in GCC 8 My Little Optimization: The Compiler is Magic Announcing Microsoft DirectX Raytracing! Ólafur Waage @olafurw Ólafur Waage's GitHub Links Malmö C++ User Group Massive Entertainment Sponsors Backtrace JetBrains Listener Survey CppCast Listener Survey Hosts @robwirving @lefticus
Released:
Mar 30, 2018
Format:
Podcast episode
Titles in the series (100)
SQLpp11 with Roland Bock: Rob and Jason are joined by Roland Bock to talk about sqlpp11 and some of Rolands ideas for the future of C++.Roland Bock is Head of Development at PPRO Financial Ltd, an FCA regulated e-Money institute offering prepaid MasterCard card programs and... by CppCast