I Can Draw Graphic Novels: Step-by-Step Techniques, Characters and Effects
By William Potter, Juan Calle and Frank Lee
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About this ebook
Create your own graphic novel and comic book characters with this practical and inspiring guide, with step-by-step exercises and practice pages.
In this stylishly packaged, full-color book you'll find everything you need bring your stories to life, from creating characters, to making a storyboard and coloring in with inks. Whatever your ability, I Can Graphic Novels will teach you to create your own characters and compelling scenes by following its step-by-step drawing projects.
By following broken-down examples and using the practice grids inside, you will learn:
• How to use basic tools and materials
• How to identify and draw different graphic novel styles
• Techniques to draw faces, expressions, basic anatomy
• How to create dynamic moving scenes, including punches and power kicks
• Making a coherent story and giving it light and shade
The practice grids supplied to help you recreate the examples will give you the techniques and confidence to build your own stories and make a strong narrative.
ABOUT THE SERIES: I Can Draw teaches a variety of specialist drawing styles, aimed at beginners or those wishing to hone their skills. With step-by-step instructions and practice grids to try out new techniques, these full-color drawing guides will help artists bring their ideas to life.
William Potter
William Potter is a prolific author of children's non-fiction. He has also written and edited a wide range of well-known comics and magazines, such as Teenage Mutant Ninja Turtles, Sonic the Comic, Marvel Fact Files, Marvel Chess Specials and DC Chess Collection. He lives in Haslemere, UK.
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Book preview
I Can Draw Graphic Novels - William Potter
INTRODUCTION
Comic books have been around since the early 1900s, and have grown in popularity ever since. The concept of graphic novels dates from the 1960s. Both formats have thrilled fans with stories about superheroes, bizarre science fiction, crime thrillers, wild west adventures, and almost any subject you can think of.
Both comic books and graphic novels use a sequence of illustrated panels to tell a story. While comic books are published over a series of issues, a graphic novel is usually one complete story. Drawing comic book art is one of the most sought-after jobs in the world of illustration, and it’s easy to understand why. What could be more exciting than creating amazing images and telling fantastic stories to inspire readers all over the world?
In this book, we will take you through the stages of creating your first comic book or graphic novel, from choosing your characters to plotting the story in panels, and even producing an incredible cover. There are great tips on how to ink and color your artwork and the best drawing tools to use.
By the end, we hope you’ll be inspired to write and illustrate your own comic book. So, what are you waiting for? Turn the page and start creating some exciting comic book art!
HOW TO USE THIS BOOK
This book will take you through the process of creating a graphic novel or comic book. It starts with drawing characters, then shows you how to get them into action. You’ll learn how to plot your story and create compelling pages. At the end of each sequence there is a grid with an outline or space to practice so you can draw up your own figure or sequence from scratch and practice your skills.
1 Learn how to create different characters.
2 Draw in the detail and color them in.
3 Work out how to make them move dynamically.
4 Use our tips and tricks to show action effectively.
5 Learn what makes a story work effectively.
6 Draw different types of stories from sci-fi to detective stories.
7 Create an attention-grabbing cover for your story.
THE BASICS
Let’s start with the essentials—the tools of the trade. Without them, there will be no cool pictures in your comic book!
Pencils
It’s best not to cut corners on quality here. Get a good range of graphite (lead) pencils ranging from soft (6B) to hard (6H).
Hard lead lasts longer and leaves less graphite on the paper. Soft lead leaves more lead on the paper and wears down more quickly. Every artist has their personal preference, but 2H pencils are a good medium range to start out with until you find your favourite.
Spend some time drawing with each weight of pencil and get used to their different qualities. Another good product to try is the clutch, or mechanical pencil. These are available in a range of lead thicknesses, 0.5mm being a good medium range. These pencils are very good for fine detail work.
Markers
These are very versatile pens and, with practice, can give pleasing results.
Inks
With the dawn of computers and digital illustration,