Grégory Fromenteau isn’t afraid to change things up. Over the course of his career, which now spans more than 20 years, he’s shifted from animation to video games and picked up a diverse range of skills in the process. We caught up with him to learn more about his work, and why he’s reverting to traditional mediums as generative AI starts to creep into the art industry.
How did you get started as an artist, and what has your career been like so far?
Since I was a child, I’ve been addicted to painting. I’ve always existed in a sci-fi and fantasy world. I was drawing ideas from the novels I was reading, which included classics by Asimov and Tolkien. Comics were also always available to me, and I liked to mimic their epic scenarios or even combine characters from other comic books.
So it should come as no surprise that I studied literature and art, and earned a baccalaureate. I then studied a master’s in