Ebook151 pages3 hours
Digital Culture & Society (DCS): Vol. 7, Issue 1/2021 - Laborious Play and Playful Work II
By Pablo Abend
Rating: 0 out of 5 stars
()
About this ebook
This double issue of Digital Culture & Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the concept of playful work.
The contributions feature critical inquiries into various phenomena of playful work - ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.
The contributions feature critical inquiries into various phenomena of playful work - ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.
Related to Digital Culture & Society (DCS)
Titles in the series (16)
Digital Culture & Society (DCS): Vol. 2, Issue 2/2016 - Politics of Big Data Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 3, Issue 1/2017 - Making and Hacking Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 1, Issue 1 - Digital Material/ism Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 2, Issue 1/2016 - Quantified Selves and Statistical Bodies Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 3, Issue 2/2017 - Mobile Digital Practices Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 5, Issue 1/2019 - Inequalities and Divides in Digital Cultures Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 4, Issue 2/2018 - Digital Citizens Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 6, Issue 1/2020 - Alternative Histories in DIY Cultures and Maker Utopias Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 5, Issue 2/2019 - Laborious Play and Playful Work I Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 7, Issue 1/2021 - Laborious Play and Playful Work II Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol 8, Issue 2/2022 - Algorithmic Art Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 6, Issue 2/2020 - The Politics of Metadata Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol 8, Issue 1/2022 - Coding Covid-19: The Rise of the App-Society Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 7, Issue 2/2021 - Networked Images in Surveillance Capitalism Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 9, Issue 1/2023 - Taming Digital Practices: On the Domestication of Data-Driven Technologies Rating: 0 out of 5 stars0 ratings
Related ebooks
The Gamification of Work: The Use of Games in the Workplace Rating: 0 out of 5 stars0 ratingsGame Work: Language, Power, and Computer Game Culture Rating: 5 out of 5 stars5/5FabLab: Of Machines, Makers and Inventors Rating: 0 out of 5 stars0 ratingsClash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference Rating: 0 out of 5 stars0 ratingsCreating a Culture of Innovation: Design an Optimal Environment to Create and Execute New Ideas Rating: 0 out of 5 stars0 ratingsGet in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies Rating: 0 out of 5 stars0 ratingsNarrative Mechanics: Strategies and Meanings in Games and Real Life Rating: 0 out of 5 stars0 ratingsArtificial Intelligence and the Apocalyptic Imagination: Artificial Agency and Human Hope Rating: 0 out of 5 stars0 ratingsBuilding the Second Mind: 1956 and the Origins of Artificial Intelligence Computing Rating: 0 out of 5 stars0 ratingsThe Digital Era 2: Political Economy Revisited Rating: 0 out of 5 stars0 ratingsThe Krypto Economy: Conversations on the Digital Era Rating: 0 out of 5 stars0 ratingsA Profile of the United States Toy Industry: Serious Fun Rating: 0 out of 5 stars0 ratingsCreators Take Control: How NFTs Revolutionize Art, Business, and Entertainment Rating: 0 out of 5 stars0 ratingsGames | Game Design | Game Studies: An Introduction Rating: 0 out of 5 stars0 ratingsVideogames and Art Rating: 3 out of 5 stars3/5Gurus, Hired Guns, and Warm Bodies: Itinerant Experts in a Knowledge Economy Rating: 4 out of 5 stars4/5The Spreadsheet at 25: 25 Amazing Excel Examples that Evolved from the Invention that Changed the World Rating: 0 out of 5 stars0 ratingsWhat Happens When We Play: A Critical Approach to Games User Experience Design & Education Rating: 0 out of 5 stars0 ratingsInterzone #284 (November-December 2019) Rating: 0 out of 5 stars0 ratingsAI - Limits and Prospects of Artificial Intelligence Rating: 0 out of 5 stars0 ratingsDesigning for People Rating: 4 out of 5 stars4/5Playful Materialities: The Stuff That Games Are Made Of Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 5, Issue 2/2019 - Laborious Play and Playful Work I Rating: 0 out of 5 stars0 ratingsInhuman Power: Artificial Intelligence and the Future of Capitalism Rating: 1 out of 5 stars1/5Datapoint: The Lost Story of the Texans Who Invented the Personal Computer Rating: 0 out of 5 stars0 ratingsThe Philosopher of Palo Alto: Mark Weiser, Xerox PARC, and the Original Internet of Things Rating: 0 out of 5 stars0 ratingsThe Wage Slave's Glossary Rating: 0 out of 5 stars0 ratingsParatextualizing Games: Investigations on the Paraphernalia and Peripheries of Play Rating: 0 out of 5 stars0 ratings
Popular Culture & Media Studies For You
The Devil's Notebook Rating: 4 out of 5 stars4/5The Element Encyclopedia of 20,000 Dreams: The Ultimate A–Z to Interpret the Secrets of Your Dreams Rating: 4 out of 5 stars4/5100 Things You're Not Supposed to Know: Secrets, Conspiracies, Cover Ups, and Absurdities Rating: 3 out of 5 stars3/5The Dream Dictionary from A to Z [Revised edition]: The Ultimate A–Z to Interpret the Secrets of Your Dreams Rating: 5 out of 5 stars5/5Understanding Media: The Extensions of Man Rating: 4 out of 5 stars4/5Pimpology: The 48 Laws of the Game Rating: 5 out of 5 stars5/5Gary Larson and The Far Side Rating: 0 out of 5 stars0 ratingsGirls & Sex: Navigating the Complicated New Landscape Rating: 4 out of 5 stars4/5The Beauty Myth: How Images of Beauty Are Used Against Women Rating: 4 out of 5 stars4/5Communion: The Female Search for Love Rating: 4 out of 5 stars4/5Bad Gays: A Homosexual History Rating: 4 out of 5 stars4/5Hollywood's Dark History: Silver Screen Scandals Rating: 4 out of 5 stars4/5The Gamer's Bucket List: The 50 Video Games to Play Before You Die Rating: 4 out of 5 stars4/5The Psychology of Totalitarianism Rating: 5 out of 5 stars5/5The Misinformation Age: How False Beliefs Spread Rating: 4 out of 5 stars4/5Capitalist Realism: Is There No Alternative? Rating: 5 out of 5 stars5/5The Science of Monsters: The Origins of the Creatures We Love to Fear Rating: 4 out of 5 stars4/5The Electric Kool-Aid Acid Test Rating: 4 out of 5 stars4/5Regarding the Pain of Others Rating: 4 out of 5 stars4/5Encyclopedia Gothica Rating: 4 out of 5 stars4/5Do You Know Who I Am?: Battling Imposter Syndrome in Hollywood Rating: 4 out of 5 stars4/5Rage Becomes Her: The Power of Women's Anger Rating: 4 out of 5 stars4/5The Art of Libromancy: On Selling Books and Reading Books in the Twenty-first Century Rating: 5 out of 5 stars5/5And The Mountains Echoed Rating: 2 out of 5 stars2/5
Related categories
Reviews for Digital Culture & Society (DCS)
Rating: 0 out of 5 stars
0 ratings
0 ratings0 reviews
Book preview
Digital Culture & Society (DCS) - Pablo Abend
Enjoying the preview?
Page 1 of 1