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Digital Culture & Society (DCS): Vol. 5, Issue 2/2019 - Laborious Play and Playful Work I
By Pablo Abend and Sonia Fizek
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This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.
The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.
A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.
A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
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Titles in the series (16)
Digital Culture & Society (DCS): Vol. 2, Issue 2/2016 - Politics of Big Data Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 3, Issue 1/2017 - Making and Hacking Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 1, Issue 1 - Digital Material/ism Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 2, Issue 1/2016 - Quantified Selves and Statistical Bodies Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 3, Issue 2/2017 - Mobile Digital Practices Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 5, Issue 1/2019 - Inequalities and Divides in Digital Cultures Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 4, Issue 2/2018 - Digital Citizens Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 6, Issue 1/2020 - Alternative Histories in DIY Cultures and Maker Utopias Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 5, Issue 2/2019 - Laborious Play and Playful Work I Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 7, Issue 1/2021 - Laborious Play and Playful Work II Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol 8, Issue 2/2022 - Algorithmic Art Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 6, Issue 2/2020 - The Politics of Metadata Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol 8, Issue 1/2022 - Coding Covid-19: The Rise of the App-Society Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 7, Issue 2/2021 - Networked Images in Surveillance Capitalism Rating: 0 out of 5 stars0 ratingsDigital Culture & Society (DCS): Vol. 9, Issue 1/2023 - Taming Digital Practices: On the Domestication of Data-Driven Technologies Rating: 0 out of 5 stars0 ratings
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Digital Culture & Society (DCS) - Pablo Abend
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