Audio Manual for Podcasts: Learn Digital Audio Basics and Improve the Sound of your Podcasts: Stefano Tumiati, #4
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About this ebook
Are you a Podcaster? Do you have a business, an institution and want to give your brand a voice through a Podcast? Don't know how to record your voice and get a professional sound?
This is the book for you:
Audio Handbook for Podcasts: Learn the Basics of Digital Audio and Improve the Sound of Your Podcasts. Microphones, Headphones, Recording, Editing, Mixing, Sound Design and more. Ideal for Podcasters, Podcasting, Branded Podcasts, giving a voice to your Brand.
by Stefano Tumiati, Sound Engineer and Sound Designer
with a preface by Rossella Pivanti, the Podcast Producer and Trainer
Maybe you've happened to do searches like: Doing Podcasting, Podcast from the Ground Up, Podcast for Dummies, Podcast Production, Podcast Marketing, Branded Podcast. This has happened to me a lot. I've always found a lot of material that covers the topic of Podcasts in general but nothing that dwells on the technical part of Podcasting (and the one that scares you the most): Audio.
Having the mastery of Microphones, USB Microphones, Sound Cards, Software and having the right basics to do Editing, Mix and Sound Design is a fundamental requirement to create a quality Podcast (at least at a technical level).
The care of the Audio, Sound usually comes after the part of Ideation, Research, how to develop the Storytelling, how to develop the Content to be heard and finalize all the work done before to bring it to the stage of upload and publication of the podcast.
Audio is a powerful language that manages to be very vertical and survives even without the presence of video. Not having a visual component the Sound is perceived and subject to one's imagination. This means that each listener is free to visualize what they feel through their own experiences or fantasies becoming something personal; for this reason, the Sound Design helps the Podcast to be a much more incisive and performing media.
If you're setting up a Content Strategy or Podcast Marketing plan for your business. you can't underestimate the quality of Sound. It's kind of like a Youtuber who doesn't use a good camera, proper lighting or an unkempt background and is just content with "the video being recorded".
Specifically, in this manual we will address:
- The basics of audio theory
- How to create a home studio
- Microphones: how they work, which one to choose and in which situation
- USB Microphones
- The sound card
- The computer and the sequence
- Editing
- Mix
- Master
- Loudness
and more!
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Pro Tools For Breakfast: Guida introduttiva al software più utilizzato negli studi di registrazione: Stefano Tumiati, #1 Rating: 0 out of 5 stars0 ratingsPro Tools For Breakfast: Get Started Guide For The Most Used Software In Recording Studios: Stefano Tumiati, #2 Rating: 0 out of 5 stars0 ratingsAudio Manual for Podcasts: Learn Digital Audio Basics and Improve the Sound of your Podcasts: Stefano Tumiati, #4 Rating: 0 out of 5 stars0 ratings
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Audio Manual for Podcasts - Stefano Tumiati
Audio Manual
for Podcasts
Learn Digital Audio Basics
and Improve the Sound of your Podcasts
Stefano Tumiati
ALL RIGHTS RESERVED
Please note that the copy of the book you have purchased is strictly personal and that Stefano Tumiati is the exclusive owner of the intellectual property of the material made available in this book.
It is forbidden the total or partial reproduction, also in form of reworking, of any of the elements constituting the text as protected by the law.
Names and trademarks cited in the text are generally deposited or registered by their respective manufacturers and are cited solely for educational purposes.
It is forbidden to use the texts for educational courses without prior notice by email to ste.tumiati@gmail.com and subsequent approval.
Any violation will be punished according to the regulations in the field of Copyright.
www.stefanotumiati.it
Learn about Audio and use it for quality communication
Table of Contents
Preface by Rossella Pivanti
Introduction
1 - Let's start with the basics
How audio recording has changed
The Audio Chain
Unbalanced and balanced audio signals
Signal balancing process
Analog audio connectors
Data connectors and cables
Frequency, Period, Wavelength
Voice frequencies
Volume reference values
2 - How to Create a Home Studio
The Computer
The sound card
The Sequencer
The Headphones
The speakers
How to connect everything
3 - The Microphones
The technical characteristics of microphones
Dynamic Microphones
Condenser Microphones
Shotgun Microphones
USB Microphones
Microphone accessories
Summary with Pros and Cons
Usage situations and tips
4 - Studio or indoor recording
Getting started
Proper recording procedure with a traditional microphone
Proper recording procedure with a USB microphone
Useful tips for recording
What to do after recording
How to correct room acoustics
5 - Recording outdoors
Portable recorders
Shotgun microphones and live accessories
Lavalier Microphones
The radio transmitter/wireless systems
Recording
Tips for a good recording
6 - Remote recording
Connection methods
Tips for a good remote recording
7 - Editing and Post Production
Preliminary operations
Create the session
Session folders
Setting Buffer Size and Playback Engine
The main windows: Edit and Mix
The Tracks
Importing audio
Editing Functions
The 4 working modes of the Edit window
Fade and Crossfade
Automation
Clip Gain
Clip groups and Strip Silence
Managing Zoom Levels
Backup Sessions
Editing Tips
Sample work sessions
8 Music and Sound Design
Sound libraries
Original Composition
Recording sounds and environments outdoors
Stereophonic sound recordings
Binaural and ambisonic soundscapes
Using audio effects
Use of edited music in podcasts
Sound tips
9 - The Mix
Introduction to plugins
The Equalizer
Voice frequencies
The Compressor
The De Esser
The Bus
THE Submix
The Solo Safe
Managing effect with a Bus
Audio effects
Volume and Pan
My chain of plugins on the voice
Reading meters
Export Parameters
Mixing tips
Handling edit requests
10 - Loudness
The Loudness War
Normalizing loudness with meters and mixes
Loudness normalization with correctors
Last step
11 - Interviews with technicians, production houses and podcasters
Guido Bertolotti
Luca Micheli
Antonio Mezzadra
Emanuele Campagnolo
Mirko Lagonegro
Marcello Pozza
Matteo Ranzi
Carlo Annese
Alessandra Scaglioni
Rossella Pivanti
Cecilia Belluzzo
Preface by Rossella Pivanti
At the beginning of the games in 2015 to 2018, when the world of podcasting started to develop also in Italy, the narrative that was going around was making podcasts is easy, you just need to attach a microphone
.
Surely at the time, it could have made sense: the goal was to bring as many creators and as many listeners to this new medium, which otherwise would never have exploded.
The downside, however, was that it left a sense of humor and presupposed that podcasting has been getting rid of lately.
With the increase in content and the interest of production companies and large publishing groups, now it's not just about making podcasts: it's about making them well!
Quality is the element that can help anyone, from the independent creator to the production agency, stand out from the crowd.
Well, you might think, easy!
The world is full of sound engineers, audio technicians and sound engineers! Of course, it's a shame that sound is such a vast and heterogeneous subject. So it's not just a matter of learning how to manage the instrumentation or the various stages of production, it's about knowing and speaking a new sound language.
Just as metal, jazz and pop have their distinctive sound, so does the podcast! It's essential to understand what a listener needs, the technical characteristics of that audio file and how and in what context it will be enjoyed.
As well as obviously listening to avalanches of productions before understanding what a podcast might sound like.
just as we do for every genre of music or we approach every audio product.
That's why the statement that it's enough to attach a microphone
is reductive as well as harmful.
No one had yet dealt with the technical side of podcast production in Italy in such an exhaustive way, (indeed let's say it was a big gap until now) and that's why this book is essential. It comes in a period of great ferment in which even independent creators are starting to earn and some have already made a full-time profession out of it.
The quality search, knowledge of the medium and techniques should be a mantra for anyone who wants to produce podcasts seriously, with the humility of those who are approaching a new language.
In this case, Stefano Tumiati has been a pioneer, immediately showing great sensitivity and interest in this field and demonstrating, with this book, to understand the needs and requirements of those who approach this subject.
An essential handbook, complete and straight to the point, that will help the Italian scene, from independent creators to professionals, to make the quality leap it deserves.
Rossella Pivanti
Podcast Producer and Trainer
Introduction
If you have chosen to buy this book surely you are interested in the world of podcasting.
My name is Stefano Tumiati, I am a sound engineer and deal with audio. Among the various branches of the audio industry, I also work with podcasts both at the level of recording and sound, post-production and mix. This text is not the classic book on podcasts, which deals with the subject in general. You won't find chapters about idea development, writing, organization, client management, uploading, distribution, promotion, marketing, etc. We will deal exclusively with the technical side: microphones, recording, post production, sound design, mix and finalization.
I decided to write this manual try answer the doubts and technical questions that are often asked to me by customers, podcasters or enthusiasts.
I hope that with the knowledge you will find in the next pages you can improve the sound of your podcasts and be more aware of the audio processes.
Are you ready? Let's start with the basics!
1 - Let's start with the basics
A solid theoretical foundation is essential for a good understanding of all audio processes. In this chapter, we'll discuss some initial topics that will help you get a general overview.
How audio recording has changed
The technology used to record audio has changed a great deal since the days of magnetic tape recording. The biggest revolution has been that of digital audio, or the ability to record a guitar, a sound, a voice on software and then on a computer!
The machinery used for analog, tape recording was expensive and only real recording studios could afford such equipment. Analog recorders were produced from 2, 4, 8, 16 up to 24 tracks.
With the development of technology, it was necessary to translate the analog audio signal, a variation of electrical voltage, into a language understandable by the computer: the binary code. The translation process is called analog to digital (A/D) conversion and it performed by a signal converter or sound card.
This involves the use of some equipment that we will see in a few pages. But let's focus on the differences that digital has brought to the world of audio.
Analog Recording
Pros: maximum fidelity between recorded sound and recorded sound
Cons: very expensive recorders, bulky physical recording media, little possibility of editing (physical cutting of the tape), duplication of the recorded sound not 100% identical.
Digital Recording
Pros: low cost, practical recording media (hard disk), many editing possibilities, identical copies.
Cons: digital sound will never be identical to analog recorded sound.
Let's see why digital sound will never be like analog sound. Let's start with the definition.
Sound is a mechanical perturbation, produced by a source, which propagates in a medium and gives auditory sensations.
It is a continuous compression and decompression of air, the medium, which propagates three-dimensionally in space. If we take for example the graphic representation of a pure sound, which contains only one frequency, we would have a sine wave:
This graph shows positive portions, above the horizontal axis, and negative portions, below the horizontal axis, indicating the passage of time. The vertical axis indicates the sound pressure value, usually measured in Pascal. The graphical result represents the actual compression and decompression of the medium in which the sound propagates.
The continuous trend means that the two events are repeated cyclically until the sound intensity is exhausted.
As long as we remain in the analog field, we can say that this sinusoid is described by infinite points that follow one another. Things change, however, if we move into the digital domain. The digital conversion does not accept infinite points but must have a minimum sample beyond which it is not possible to go down: the sound must be quantized.
The two corresponding values of sound pressure and time in digital are the Bit Depth and the Sample Rate.
The Bit Depth describes how many possible values can be described on the vertical axis for each sample. The possible values are:
8 bit, the sound of video games from the late nineties
16 bit, audio CD quality
24 bit, video quality
32 bit floating point, which is the last possibility introduced but does not introduce more information than 24 bit.
The Sample is rate describes how many times in one second of the sound. Possible values are given below:
44,100 Hz, audio CD quality
48,000 Hz, video quality
88,200 Hz
96,000 Hz
176,400 Hz
192,000 Hz
The higher Bit Depth and Sample Rate values, higher the fidelity and definition of the digital sound will be compared to the analog sound. The resulting sine wave graphic from before would look like this:
However detailed and defined the digital sine wave may be it will never be identical to the analog one. To summarize, the audio conversion quality for material only to be listened to is 44100 Hz 16 bit (even 24 bit can go), while for audio related to video p is 48000 Hz 24 bit. Digital audio quality is still very good and A/D conversion provides many advantages over analog recording. By now, all music productions are developed via computer. The equipment that converts sound to digital is the sound card; it is present in every PC but you can choose to use an external one to increase the number of inputs and outputs.
The software that takes care of receiving, modifying and mixing the converted audio material is called a sequencer.
The Audio Chain
The audio chain is the set of all the processes done to the sound from when it is picked up by a microphone to when it is reproduced by speakers or headphones. Knowing it can help us design a home studio and in case of problems, identify where the signal is interrupted.
Let's look at the main points.
1) Sound is emitted from a source and generates a sound pressure that can be measured in Pascal (Pa).
2) A microphone also known as phono-electric transducer, picks up this pressure and transforms it into an electrical voltage in the order of mV (milliVolt)
3) The signal must be enlarged to be recorded and processed properly by a sequencer. The electrical voltage is then increased until it is in the order of Volts (V), more precisely the reference value is 1.228 V (on software generally corresponds to -14 dB). This phase is very important and is called pre-amplification. Generally, it can be done with a knob called gain that can be found on mixers, sound cards, portable recorders or a preamplifier (a machine that does just that).
4) The signal is processed. At this stage are the A/D conversion, recording, editing, adding effects, mixing, mastering, D/A conversion (to bring the signal from the computer to any speakers or headphones).
5) After D/A conversion the signal is magnified even more until the electrical voltage can generate measurable watts (W) of electrical