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Screenless Video: Building a Technologically Advanced World without Screens
Screenless Video: Building a Technologically Advanced World without Screens
Screenless Video: Building a Technologically Advanced World without Screens
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Screenless Video: Building a Technologically Advanced World without Screens

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What Is Screenless Video


Screenless video is any system for transmitting visual information from a video source without the use of a screen. Screenless computing systems can be divided into three groups: Visual Image, Retinal Direct, and Synaptic Interface.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Screenless video


Chapter 2: Computer monitor


Chapter 3: Video


Chapter 4: Stereoscopy


Chapter 5: Overhead projector


Chapter 6: Head-up display


Chapter 7: Stereo display


Chapter 8: Volumetric display


Chapter 9: Thin-film-transistor liquid-crystal display


Chapter 10: Head-mounted display


Chapter 11: Virtual retinal display


Chapter 12: Intrinsically photosensitive retinal ganglion cell


Chapter 13: Laser TV


Chapter 14: Retinohypothalamic tract


Chapter 15: Large-screen television technology


Chapter 16: Technology of television


Chapter 17: Holographic display


Chapter 18: Electronic visual display


Chapter 19: Input device


Chapter 20: Displair


Chapter 21: See-through display


(II) Answering the public top questions about screenless video.


(III) Real world examples for the usage of screenless video in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of screenless video' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of screenless video.

LanguageEnglish
Release dateFeb 21, 2022
Screenless Video: Building a Technologically Advanced World without Screens

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    Book preview

    Screenless Video - Fouad Sabry

    Other Books by The Author

    1 - Plasma Propulsion

    2 - Pulse Detonation Engine

    3 - Agricultural Robotics

    4 - Closed Ecological Systems

    5 - Cultured Meat

    6 - Vertical Farming

    7 - Autonomous Vehicles

    8 - Autonomous Drones

    9 - Autonomous Robotics

    10 - Autonomous Weapons

    11 - Arcology

    12 - 4D Printing

    13 - Domed City

    14 - Distributed Ledger

    15 - Digital Currency

    16 - Decentralized Finance

    17 - Smart Machines

    18 - Aerogel

    19 - Amorphous Metal

    20 - Bioplastic

    21 - Conductive Polymer

    22 - Cryogenic Treatment

    23 - Dynamic Armour

    24 - Fullerene

    25 - Graphene

    26 - Lab on a Chip

    27 - High Temperature Superconductivity

    28 - Magnetic Nanoparticles

    29 - Magnetorheological Fluid

    30 - Microfluidics

    31 - Superfluidity

    32 - Metamaterial

    33 - Metal Foam

    34 - Multi Function Structure

    35 - Nanomaterials

    36 - Programmable Matter

    37 - Quantum Dot

    38 - Silicene

    39 - Superalloy

    40 - Synthetic Diamond

    41 - Time Crystal

    42 - Translucent Concrete

    43 - Brain Computer Interface

    44 - Volumetric Display

    45 - Laser TV

    46 - Holography

    47 - Optical Transistor

    48 - Screenless Video

    49 - Swarm Intelligence

    Series by The Author

    Emerging Technologies in Aerospace

    1 - Plasma Propulsion

    2 - Pulse Detonation Engine

    Emerging Technologies in Agriculture

    1 - Agricultural Robotics

    2 - Closed Ecological Systems

    3 - Cultured Meat

    4 - Vertical Farming

    Emerging Technologies in Autonomous Things

    1 - Autonomous Vehicles

    2 - Autonomous Drones

    3 - Autonomous Robotics

    4 - Autonomous Weapons

    Emerging Technologies in Construction

    1 - Arcology

    2 - 4D Printing

    3 - Domed City

    Emerging Technologies in Finance

    1 - Distributed Ledger

    2 - Digital Currency

    3 - Decentralized Finance

    Emerging Technologies in Information Technology

    1 - Smart Machines

    Emerging Technologies in Materials Science

    1 - Aerogel

    2 - Amorphous Metal

    3 - Bioplastic

    4 - Conductive Polymer

    5 - Cryogenic Treatment

    6 - Dynamic Armour

    7 - Fullerene

    8 - Graphene

    9 - Lab on a Chip

    10 - High Temperature Superconductivity

    11 - Magnetic Nanoparticles

    12 - Magnetorheological Fluid

    13 - Microfluidics

    14 - Superfluidity

    15 - Metamaterial

    16 - Metal Foam

    17 - Multi Function Structure

    18 - Nanomaterials

    19 - Programmable Matter

    20 - Quantum Dot

    21 - Silicene

    22 - Superalloy

    23 - Synthetic Diamond

    24 - Time Crystal

    25 - Translucent Concrete

    Emerging Technologies in Neuroscience

    1 - Brain Computer Interface

    Emerging Technologies in Optoelectronics

    1 - Volumetric Display

    2 - Laser TV

    3 - Holography

    4 - Optical Transistor

    5 - Screenless Video

    Emerging Technologies in Robotics

    1 - Swarm Intelligence

    One Billion Knowledgeable

    Screenless Video

    Building a technologically advanced world without screens

    Fouad Sabry

    Copyright

    Screenless Video Copyright © 2022 by Fouad Sabry. All Rights Reserved.

    All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review.

    Cover designed by Fouad Sabry.

    This book is a work of fiction. Names, characters, places, and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events, or locales is entirely coincidental.

    Bonus

    You can send an email to 1BKOfficial.Org+ScreenlessVideo@gmail.com with the subject line Screenless Video: Building a technologically advanced world without screens, and you will receive an email which contains the first few chapters of this book.

    Fouad Sabry

    Visit 1BK website at

    www.1BKOfficial.org

    Preface

    Why did I write this book?

    The story of writing this book started on 1989, when I was a student in the Secondary School of Advanced Students.

    It is remarkably like the STEM (Science, Technology, Engineering, and Mathematics) Schools, which are now available in many advanced countries.

    STEM is a curriculum based on the idea of educating students in four specific disciplines — science, technology, engineering, and mathematics — in an interdisciplinary and applied approach. This term is typically used to address an education policy or a curriculum choice in schools. It has implications for workforce development, national security concerns and immigration policy.

    There was a weekly class in the library, where each student is free to choose any book and read for 1 hour. The objective of the class is to encourage the students to read subjects other than the educational curriculum.

    In the library, while I was looking at the books on the shelves, I noticed huge books, total of 5,000 pages in 5 parts. The books name is The Encyclopedia of Technology, which describes everything around us, from absolute zero to semiconductors, almost every technology, at that time, was explained with colorful illustrations and simple words. I started to read the encyclopedia, and of course, I was not able to finish it in the 1-hour weekly class.

    So, I convinced my father to buy the encyclopedia. My father bought all the technology tools for me in the beginning of my life, the first computer and the first technology encyclopedia, and both have a great impact on myself and my career.

    I have finished the entire encyclopedia in the same summer vacation of this year, and then I started to see how the universe works and to how to apply that knowledge to everyday problems.

    My passion to the technology started mor than 30 years ago and still the journey goes on.

    This book is part of The Encyclopedia of Emerging Technologies which is my attempt to give the readers the same amazing experience I had when I was in high school, but instead of 20th century technologies, I am more interested in the 21st century emerging technologies, applications, and industry solutions.

    The Encyclopedia of Emerging Technologies will consist of 365 books, each book will be focused on one single emerging technology. You can read the list of emerging technologies and their categorization by industry in the part of Coming Soon, at the end of the book.

    365 books to give the readers the chance to increase their knowledge on one single emerging technology every day within the course of one year period.

    Introduction

    How did I write this book?

    In every book of The Encyclopedia of Emerging Technologies, I am trying to get instant, raw search insights, direct from the minds of the people, trying to answer their questions about the emerging technology.

    There are 3 billion Google searches every day, and 20% of those have never been seen before. They are like a direct line to the people thoughts.

    Sometimes that’s ‘How do I remove paper jam’. Other times, it is the wrenching fears and secret hankerings they would only ever dare share with Google.

    In my pursuit to discover an untapped goldmine of content ideas about Screenless Video, I use many tools to listen into autocomplete data from search engines like Google, then quickly cranks out every useful phrase and question, the people are asking around the keyword Screenless Video.

    It is a goldmine of people insight, I can use to create fresh, ultra-useful content, products, and services. The kind people, like you, really want.

    People searches are the most important dataset ever collected on the human psyche. Therefore, this book is a live product, and constantly updated by more and more answers for new questions about Screenless Video, asked by people, just like you and me, wondering about this new emerging technology and would like to know more about it.

    The approach for writing this book is to get a deeper level of understanding of how people search around Screenless Video, revealing questions and queries which I would not necessarily think off the top of my head, and answering these questions in super easy and digestible words, and to navigate the book around in a straightforward way.

    So, when it comes to writing this book, I have ensured that it is as optimized and targeted as possible. This book purpose is helping the people to further understand and grow their knowledge about Screenless Video. I am trying to answer people’s questions as closely as possible and showing a lot more.

    It is a fantastic, and beautiful way to explore questions and problems that the people have and answer them directly, and add insight, validation, and creativity to the content of the book – even pitches and proposals. The book uncovers rich, less crowded, and sometimes surprising areas of research demand I would not otherwise reach. There is no doubt that, it is expected to increase the knowledge of the potential readers’ minds, after reading the book using this approach.

    I have applied a unique approach to make the content of this book always fresh. This approach depends on listening to the people minds, by using the search listening tools. This approach helped me to:

    Meet the readers exactly where they are, so I can create relevant content that strikes a chord and drives more understanding to the topic.

    Keep my finger firmly on the pulse, so I can get updates when people talk about this emerging technology in new ways, and monitor trends over time.

    Uncover hidden treasures of questions need answers about the emerging technology to discover unexpected insights and hidden niches that boost the relevancy of the content and give it a winning edge.

    The building block for writing this book include the following:

    (1) I have stopped wasting the time on gutfeel and guesswork about the content wanted by the readers, filled the book content with what the people need and said goodbye to the endless content ideas based on speculations.

    (2) I have made solid decisions, and taken fewer risks, to get front row seats to what people want to read and want to know — in real time — and use search data to make bold decisions, about which topics to include and which topics to exclude.

    (3) I have streamlined my content production to identify content ideas without manually having to sift through individual opinions to save days and even weeks of time.

    It is wonderful to help the people to increase their knowledge in a straightforward way by just answering their questions.

    I think the approach of writing of this book is unique as it collates, and tracks the important questions being asked by the readers on search engines.

    Acknowledgments

    Writing a book is harder than I thought and more rewarding than I could have ever imagined. None of this would have been possible without the work completed by prestigious researchers, and I would like to acknowledge their efforts to increase the knowledge of the public about this emerging technology.

    Dedication

    To the enlightened, the ones who see things differently, and want the world to be better -- they are not fond of the status quo or the existing state. You can disagree with them too much, and you can argue with them even more, but you cannot ignore them, and you cannot underestimate them, because they always change things... they push the human race forward, and while some may see them as the crazy ones or amateur, others see genius and innovators, because the ones who are enlightened enough to think that they can change the world, are the ones who do, and lead the people to the enlightenment.

    Epigraph

    Screenless video is any system for transmitting visual information from a video source without the use of a screen. Screenless computing systems can be divided into three groups: Visual Image, Retinal Direct, and Synaptic Interface.

    Table of Contents

    Other Books by The Author

    Series by The Author

    Screenless Video

    Copyright

    Bonus

    Preface

    Introduction

    Acknowledgments

    Dedication

    Epigraph

    Table of Contents

    Chapter 1: Screenless video

    Chapter 2: Computer monitor

    Chapter 3: Video

    Chapter 4: Stereoscopy

    Chapter 5: Overhead projector

    Chapter 6: Head-up display

    Chapter 7: Stereo display

    Chapter 8: Volumetric display

    Chapter 9: Thin-film-transistor liquid-crystal display

    Chapter 10: Head-mounted display

    Chapter 11: Virtual retinal display

    Chapter 12: Intrinsically photosensitive retinal ganglion cell

    Chapter 13: Laser TV

    Chapter 14: Retinohypothalamic tract

    Chapter 15: Large-screen television technology

    Chapter 16: Technology of television

    Chapter 17: Holographic display

    Chapter 18: Electronic visual display

    Chapter 19: Input device

    Chapter 20: Displair

    Chapter 21: See-through display

    Epilogue

    About the Author

    Coming Soon

    Appendices: Emerging Technologies in Each Industry

    Chapter 1: Screenless video

    Any technique for delivering visual information from a video source without the need of a screen is referred to as screenless video. There are three types of screenless computer systems: visual image, retinal direct, and synaptic interface.

    Contents

    1 Visual image

    2 Retinal display

    3 Synaptic interface

    4 See also

    5 References

    Visual image

    A heads up display reflected on cockpit glass

    Any image that the eye can perceive is included in a screenless presentation of visual images. A hologram is the most frequent type of Visual Image screenless display. Light is reflected off an intermediate object (hologram, LCD screen, or cockpit window) before reaching the retina in these circumstances. In the case of LCD screens, the light is refracted from the rear, yet it is still a reflected source. Google has proposed a similar method to replace tablet and smartphone screens.

    Retinal display

    Virtual retinal display systems are a type of screenless display that projects images directly into the retina. They differ from visual image systems in that light is delivered directly onto the retina rather than being reflected from an intermediate object. Once marketed, retinal direct systems hold out the promise of extreme privacy when computing in public places because most snooping relies on viewing the same light as the person who is legitimately viewing the screen, and retinal direct systems send light only into the pupils of their intended viewer.

    Synaptic interface

    Light is not used at all in Synaptic Interface screenless video. Visual information bypasses the eye entirely and is transferred directly to the brain. While such systems have only been implemented in rudimentary form in humans – for example, displaying single Braille characters to blind people – success has been achieved in sampling usable video signals from the biological eyes of a living horseshoe crab via their optic nerves, as well as sending video signals from electronic cameras into the creatures' brains via the same method.

    {End Chapter 1}

    See also

    Volumetric display

    Fog display

    References

    ^ Emerging Technology: Screenless Display and their Types. ElProCus - Electronic Projects for Engineering Students. 2014-09-05. Retrieved 2018-12-21.

    ^ Bilton, Nick (February 22, 2012). Behind the Google Goggles, Virtual Reality. New York Times.

    ^ Screenless display is one of the evolving technologies in the display market. Display Plus.

    {End Extras Chapter 1}

    Chapter 2: Computer monitor

    A computer monitor is an output device that displays information in the form of graphics or text. A monitor is typically made consisting of a visual display, some circuitry, a housing, and a power source. In modern monitors, the display device is often a thin film transistor liquid crystal display (TFT-LCD), with LED backlighting replacing cold-cathode fluorescent lamp (CCFL) backlighting. Previous monitors incorporated a cathode ray tube (CRT) and some Plasma (also known as Gas-Plasma) displays. Monitors are linked to computers using VGA, DVI, HDMI, DisplayPort, USB-C, low-voltage differential signaling (LVDS), or other proprietary interfaces and signals.

    A liquid crystal display (LCD) computer monitor

    A cathode-ray tube (CRT) computer monitor

    Computer displays were originally used for data processing, whereas television sets were utilized for pleasure. Computers (and their monitors) have been used for both data processing and entertainment since the 1980s, while televisions have included some computer capability. Television and computer monitor aspect ratios have shifted from 4:3 to 16:10 to 16:9.

    Modern computer monitors may simply be swapped out for traditional television sets and vice versa. However, because computer displays do not often feature integrated speakers or TV tuners (such as digital television adapters), using a computer monitor as a TV set without the usage of other components may be impossible.

    Contents

    1 History

    2 Technologies

    2.1 Cathode ray tube

    2.2 Liquid crystal display

    2.3 Organic light-emitting diode

    3 Measurements of performance

    3.1 Size

    3.2 Aspect ratio

    3.3 Resolution

    3.4 Gamut

    4 Additional features

    4.1 Universal features

    4.2 Consumer features

    4.3 Professional features

    5 Mounting

    5.1 Desktop

    5.2 VESA mount

    5.3 Rack mount

    5.4 Panel mount

    5.5 Open frame

    6 Security vulnerabilities

    7 See also

    8 References

    9 External links

    History

    Early electronic computers were outfitted with a panel of light bulbs, the status of which indicated the on/off state of a specific register bit inside the computer. This allowed the computer's engineers to watch the machine's internal state, hence this panel of lights became known as the'monitor.' Early monitors were rarely chosen for program output since they could only display a limited amount of information and were quite transitory. Instead, a line printer served as the principal output device, with the monitor's role limited to monitoring the program's progress.

    Computer monitors were once known as visual display units (VDU), but by the 1990s, this word had mostly fallen out of use.

    Technologies

    Computer monitors have been made using a variety of technologies. Until the twenty-first century, most monitors used cathode ray tubes, but they have been mostly replaced by LCD monitors.

    Cathode ray tube

    Cathode ray tubes were utilized in the early computer monitors (CRTs). Prior to the introduction of home computers in the late 1970s, it was usual for a CRT-based video display terminal (VDT) to be physically integrated with a keyboard and other system components in a single big chassis. The display was monochrome and significantly less clear and detailed than that of a current flat-panel monitor, forcing the usage of relatively large text and drastically limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for specialized military, industrial, and scientific uses, but they were far too expensive for public usage; wider commercial use became conceivable in 1972, with the advent of a slow, but affordable Tektronix 4010 terminal.

    Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but

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