“Second Hand High, Third Hand Not so High”: No Rules, Just Right
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Second hand must become familiar with certain basic positions to try to foil declarer’s plans, often by playing second hand high. Likewise, many contracts are decided by the play of third hand at trick one. While your play may at first seem so obvious, a little thought may help you find the right card.
Being a slave to either “second hand low” or “third hand high” can only lead you down the road to many disasters. Take time to review what you know from the bidding. Think about the hand type. Does it call for passive or aggressive defense? Hopefully after reading the examples in this book you will become more attuned to the variety of options available.
The hands are placed in chapters by themes, but of course there is some overlap. We’re sure you will recognize situations from your own experiences at the table. We’re sure after reading this book you will be more attuned to becoming a thinking bridge player, and less a player just following old nursery rhymes.
James Marsh Sternberg MD
Dr James Marsh Sternberg is a radiologist in Palm Beach Gardens Florida & Professor of Radiology at two northern universities. He currently teaches bridge in Florida. He has won several North American National Championships and has written extensively for many bridge publications. He is the author of “Playing To Trick One”, There Are No Mulligans In Bridge. “Dr J” lives in Palm Beach Gardens with Vickie Bader.He can be reached at mmay001@aol.com.
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“Second Hand High, Third Hand Not so High” - James Marsh Sternberg MD
© 2021 James Marsh Sternberg Md (Dr J). All rights reserved.
No part of this book may be reproduced, stored in a retrieval system, or
transmitted by any means without the written permission of the author.
Published by AuthorHouse 07/12/2021
ISBN: 978-1-6655-1989-2 (sc)
ISBN: 978-1-6655-1988-5 (e)
Library of Congress Control Number: 2021905324
Any people depicted in stock imagery provided by Getty Images are models,
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Because of the dynamic nature of the Internet, any web addresses or links contained in
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CONTENTS
Dedication
Acknowledgements
Introduction
Prelude
Second Hand Low
? Third Hand High
? Not So Fast
Rules for Defenders
What’s Wrong With the Rules
for Defenders?
PART I: SECOND HAND HIGH
Chapter 1. Protecting Partner’s Entries
Second Hand Play
Some Suggestions For Second Hand Play
Duck Or Cover?
Quiz
Solutions to Duck Or Cover?
Quiz
Deal 1. Second Hand High Versus Notrump
Deal 2. Protecting Partner’s Entry
Deal 3. Second Hand High Versus a Suit Contract
Deal 4. Protecting Partner’s Entry
Deal 5. Stealing a Trick or Saving Partner’s Entry
Deal 6. Second Hand Low When You Have The Long Suit
Deal 7. Second Hand High To Preserve Transportation
Deal 8. The Convenience Store Coup
Deal 9. Tough Second Hand High To Preserve Partner’s Entry
Deal 10. Second Hand High With All the Entries
Deal 11. In For a Penny, In For a Pound
Deal 12. Difficult Second Hand High
Deal 13. The Agony And The Ecstasy
Deal 14. The Agony and the Ecstasy: Part Two
Deal 15. Jump, Don’t Wait, To Cover
Deal 16. Second Hand High To Prevent A Second Finesse
Deal 17. Caution: Deep Waters
Chapter 2. Preventing Declarer from Stealing
Deal 18. That Old Jack Trick
Deal 19. Second Hand High to Cash Your Tricks
Deal 20. Second Hand High to Cash Your Tricks
Deal 21. That Old Jack Trick Again
Deal 22. Stop, Thief!
Deal 23. Second Hand High to Keep Declarer from Stealing
Deal 24. A Cacophony of Conventions
Deal 25. Asleep at the Switch
Deal 26. Second Hand High Before Declarer Has Nine Tricks
Deal 27. Second Hand High Versus a Second Suit
Deal 28. Second Hand High Versus a Second Suit
Deal 29. Second Hand High to Switch Suits
Deal 30. Second Hand High to Switch Suits
Deal 31. Difficult Second Hand High to Save Partner’s Entry
Deal 32. Only an IMP
Deal 33. Second Hand High to Avoid Swallowing Air
Deal 34. Aces Are Meant to Capture Big Guys
Deal 35. Passing Two Tests
Deal 36. Second Hand High Against a Deceptive Declarer
Deal 37. How to Preserve Transportation
Deal 38. Second Hand High? Take the Setting Trick
Deal 39. On the Other Hand
Chapter 3. Killing the Dummy
Deal 40. Killing the Dummy and Creating an Entry
Deal 41. Killing the Dummy
Deal 42. When You Are the Danger Hand
Deal 43. Frere Jacques
Deal 44. Blocking The Dummy
Deal 45. Killing The Dummy
Deal 46. Second Hand High From A Danger Hand
Deal 47. Killing Dummy’s Suit
Deal 48. Killing Dummy Even With Only A Jack
Deal 49. Second Hand High To Kill Dummy
Chapter 4. Preventing Ruffing Finesses
Deal 50. When A Ruffing Finesse Looms
Deal 51. Avoiding A Ruffing Finesse
Deal 52. Avoid That Ruffing Finesse
Deal 53. Avoiding Another Ruffing Finesse
Deal 54. Another Ruffing Finesse Problem
Deal 55. The Magic of Spot Cards
Chapter 5. When to Cover: Timing
Deal 56. Second Hand High: Cover An Honor?
Deal 57. The Chambermaid’s Son’s Rule
Deal 58. Second Hand High: Duck Or Cover?
Deal 59. Second Hand High To Continue The Defense
Deal 60. Should She Get A New Boyfriend?
Deal 61. Second Hand High For Better Timing
Deal 62. Second Hand High For Timing
Deal 63. Timing: Second Hand High
Deal 64. What Kind Of Soup Did He Have?
Deal 65. Duck Or Cover?
Chapter 6. It’s a Singleton: Win or Duck?
Second Hand High? Not So Fast!
Deal 66. The Opposite: Second Hand High? No, Low
Deal 67. Second Hand High? Better Go Low
Deal 68. The Lady or The Tiger?
Deal 69. Only a 2-IMP Swing
Deal 70. Only a 2-IMP Swing?
Deal 71. Second Hand High? No, Play Low
Deal 72. You Be The Jury!
Deal 73. Win or Duck?
Deal 74. Another Low With A Singleton
Deal 75. Emergency Flashers
Deal 76. Graduation Day
PART II: THIRD HAND HIGH, LOW, OR OTHER NOT TOO HIGH
Third Hand High ? Not So Fast
Please Don’t Throw Me Under The Bus
Third Hand Quiz: Under The Bus or Not?
Answers
Chapter 7. Third Hand not too High to Keep Communication
Deal 77. Third Hand High But Not Too High
Deal 78. Third Hand: Just Encourage
Deal 79. The Monarch or The Knave?
Deal 80. Third Hand: How High?
Deal 81. Third Hand Low
Deal 82. Both Sides Now
Deal 83. This Duck Won’t Fly
Deal 84. Ringo’s Law
Deal 85. Third Hand Not Too High To Save An Entry
Deal 86. Use Your Entry When You Can Use It Usefully
Chapter 8. Not too High: Make Declarer Win Early
Deal 87. Third Hand: A Not Too High Card
Deal 88. Getting Your Name in the Newspaper
Deal 89. Cover Of The Rolling Stone
Deal 90. Losing a Trick Early
Deal 91. Counting Partner’s Points
Deal 92. And Even One More
Deal 93. Third Hand’s Play From Equals
Deal 94. Third Hand Goes Extra High
Chapter 9. Destroy the Entry to Dummy
Deal 95. Third Hand Low To Kill A Dummy Entry
Deal 96. Third Hand Low to Preserve Your Trick
Deal 97. Third Hand Saves a High Card To Kill a Dummy Entry
Deal 98. Keeping Declarer From Dummy
Chapter 10. Using the Rule of Eleven as A Guide for Defending
Deal 99. Third Hand Decisions Using The Rule Of Eleven
Deal 100. Third Hand Decisions Using The Rule Of Eleven
Deal 101. Who’s To Blame?
Deal 102. Rule Of Eleven And Count The High Cards
Deal 103. Going Very Low
Deal 104. Third Hand Rule of Eleven
Deal 105. Third Hand Unnecessarily High (Rule of Eleven)
Chapter 11. Third Hand: Attitude, Count, Suit Preference or What?
Signaling Priorities
Deal 106. Third Hand High? Not When Count Is More Important
Deal 107. Third Hand Attitude
Deal 108. Attitude Towards a Continuation, Not The Suit
Deal 109. Don’t Whisper When You Can Shout
Deal 110. Danny’s April Fools Day Prank
Deal 111. Attitude Towards What?
Deal 112. Don’t Mumble When You Can Shout
Deal 113. Third Hand Gives False Count Again
Deal 114. Third Hand Versus Slam
Deal 115. Third Hand Low to Clarify
Chapter 12. A Little of this and A Little of That
Deal 116. Third Hand High? Spot Cards Mean A Lot
Deal 117. Third Hand High or Not?
Deal 118. Third Hand: Win or Duck?
Deal 119. Lower of Touching Honors
Deal 120. Another Third Hand High
Deal 121. When You Must Work at Two Jobs
Deal 122. Third Hand: Spot Cards Mean A Lot
Deal 123. Third Hand High But Not Too High
Deal 124. Not Too High to Avoid The Endplay
Deal 125. Please Don’t Throw Me Under The Bus
Deal 126. Wake Up Little Susie
Deal 127. Third Hand Low
Deal 128. Ugly Duckling or Beautiful Swan?
Deal 129. Third Hand: Encourage or Not? Then What?
Deal 130. Queen’s Gambit
Deal 131. Déjà vu?
Deal 132. Third Hand Low to Give Partner a Second Chance
Deal 133. Punch and Counterpunch
Deal 134. Sacrifice the Queen?
Deal 135. Another Play from Mars
Deal 136. A Little Help Please, Partner
Deal 137. Another High
Deuce
Deal 138. True Attitude, False Count
Deal 139. What’s It All About, Alfie?
Deal 140. Third Hand Encourage Or High Again ?
Deal 141. Third Hand High or Not Too High?
Deal 142. Who’s Clumsier Than Whom?
DEDICATION
For ALAN and STEVIE, my first partners.
Thanks for so many good memories. It was a great ride.
---JMS
For ROSE and HYMIE
without whom this book would never have been written
---DK
ACKNOWLEDGEMENTS
This book would not have been possible without the help of several friends. Frank Stewart, Michael Lawrence, Anne Lund, Randy Baron, and Eddie Kantar all provided suggestions for material for the book.
We are forever indebted to bridge Hall-of-Famer Fred Hamilton, the late Bernie Chazen, Alan Brody, Norman Gore, Dick Recht, and Norbert Jay without whose guidance and teaching we could not have achieved whatever success we have had in bridge.
And, of course, Jim wants to thank Vickie Lee Bader, whose love and patience helped guide him thru the many hours of this endeavor.
INTRODUCTION
Second hand low
and third hand high
are so-called rules we learned in Bridge 101 along with others like cover an honor with an honor
and always return your partner’s suit.
These so-called rules will get you by, but they won’t bring you very far.
Second hand must become familiar with certain basic exceptions to foil declarer’s plans, often by playing second hand high. Likewise, many contracts are decided by the play of third hand, usually at trick one. While at first playing high may seem obvious, a little thought may help you find a killing defense.
Being a slave to either second hand low
or third hand high
will lead you down Desolation Row. Take time to review what you know from the bidding and play. Does this deal call for passive or active defense? We hope that the examples in this book will awaken you to a wider variety of options for defenders.
Sometimes the right play is unclear. You may have to make decisions before you have enough information. But that’s part of the fascination of bridge. If everything were automatic, the game would lose most of its appeal.
The hands are arranged in chapters by theme, but there is some overlap. We’re sure you will recognize situations from your own experiences at the table. We hope this book will spur you to think more and take nursery rhymes with a large grain of salt.
While all four hands are displayed, we urge you to look at only your own hand and the dummy. Try covering the other two hands temporarily, revealing the unseen cards only after choosing your plays. With practice, you will make the good plays that a player in the first room misses, but his counterpart in the second room finds.
They play at IMPs, at an Open Room and a Closed Room. Overtricks matter little, so defenders seek only to beat contracts.
PRELUDE
This book discusses defense, the most difficult part of bridge even for experts. Yet in half the deals you play, especially if you are a sensible bidder who likes plus scores, you will be defending.
If you are bored by bad cards, you will be a loser, guaranteed. Instead of thinking about the game, you will spend your time lusting for aces and kings, or perhaps the blonde at the next table. Wouldn’t you rather beat contracts, or at matchpoints, which most of us usually play. stop overtricks?
That’s the bad news, but it’s also the good news. By paying attention, you’ll succeed better than the rival who spends his time ogling the blonde when he holds those boring bad cards, but is required to finish out the deal.
In many of the deals you declare, your opponents will have been silent throughout the auction. In the deals you defend, they will have bid. If you find yourself asking, Whose lead?
at the end of the auction, you’ve already blown it, for the defense starts with the first bid of the auction. Oops, did we say, with the first bid
? We should have said with the first call, which likely as not is a pass.
If you deal and pass, you should be thinking how the missing HCP are divided among the unseen hands. Whether you bid or pass, eavesdrop on the conversation between your opponents. Try to anticipate which opponent will be declarer.
If you think it will be your left-hand opponent (LHO), consider lead-directing bids and doubles when your right-hand opponent (RHO) makes an artificial bid such as a transfer, Stayman, or New Minor Forcing. If you are on opening lead, guess the shapes and strengths of the other three hands before leading. When you see dummy, you can revise your guess.
If your partner is about to lead, guess which suit he’ll lead. When he leads some other suit, you’ll often be able to figure out why. That’s just one of the reasons to take time to think before playing to Trick 1. Even if you know what you’re going to play. Even if it’s a singleton. You’ve just seen 14 new cards, and you have lots of new information to digest.
For example, you should be thinking what partner’s holding may be in the suit he led and wondering why he led it. Perhaps because in some other suit he has the ace without the king. It’s almost as though you’d used Blackwood.
You have some planning to do. If declarer leads an honor from dummy at Trick 2, will you cover? If declarer leads a singleton from dummy, will you rise with your ace?
In "Why You Lose at Bridge", S.J. Simon advised us to think what to lead to the next trick before deciding whether to win this one. That applies more broadly than he may have imagined. Think whether to cover the next honor before ducking this one.
You’re entitled---nay, expected---to take time at Trick 1. Nobody can draw any inferences therefrom, not declarer and (more importantly for those of us who love the sport of bridge) not your partner.
The subtitle of this book refers to rules,
but the only genuine