Character Building: Writer's Resource
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About this ebook
Writer's Resource: Character Building looks at a number of character issues when it comes to writing comics. This includes a quick character generation process, how to resolve character vs. plot issues, and even diversity issues. Organizations and how to build them are looked at, as are several issues about diversity and feminism. There are a lot of great ideas on how to use sidekicks and extras for more building the plot and theme. For illustrators, there is even a chapter on character design and how to use it to add to the plot and characterization. This is also helps world-building as some of the weirder aspects of character design are looked at, such as uniform material and tattoos. Given the visual nature of the medium, these aspects are looked at. Some of the issues dealt with include:
--- The Importance of Non-Character Characters
--- Avoiding Mary Sues
--- Why You Need Extras
--- How Not To Refrigerate Women
--- Basic Considerations of Costume Design
--- The Perennial Debate of A Good Uniform
--- Dressing Women is Harder Than It Looks
--- Weapon Design 101
This book is great for writers that have hit some of the traditional snags and illustrators looking for interesting new toys to play with. Overall, this should help anyone creating a comic make a much better comic.
Jamais Jochim
I'm the guy who knows every last fact about Spider-man and if I don't I'll track it down. I love bad movies, enjoy table-top gaming, and probably would drive you crazy if you weren't ready for it. I have ADHD but refer to it as "hyperkinesis" because it sounds like a super-power. It means that I can be disorganized to the naked eye, but in reality, I probably have a reason for the clutter and you may actually like it. I write books that I would like. This means that the characters are those you would want to have a drink with, maybe talk about philosophy, and maybe game with. The plots involve a little humor, some romance, and maybe even some weirdness. In short: If you like 1980s movies you should enjoy them. My books on style and management are how I'd like to do it, so expect some weirdness but it's the kind of weirdness you can get behind. I hope you enjoy my books; I enjoyed writing them!
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Character Building - Jamais Jochim
Writer's Resource: Character Building
Copyright 2019 Jamais Jochim
No appearance in this pages should be seen as a challenge to any trademark or copyright.
All rights reserved.
IN GENERAL
Starting With The Plot
Character versus Plot
A Quicky Character Build System
The Importance of Non-Character Characters
Problem Characters and How To Deal With Them
Being Multi-cultural Just For The Sake of Being Multi-cultural
Using Something From Mythology
A Quick Checklist of Do's and Don't's
Top Ten Cliches to Avoid
HEROES AND VILLAINS
Avoiding Mary Sues
Could Your Character Survive The Bar?
How A Villian Should Work
Why Your Heroes and Villains Need Organizations
EVERYONE ELSE
Why You Need Extras
Using Extras To Effect
The Importance of a Good Pit Crew
Who Is In Your Pit Crew
The Importance of a Good Sidekick
Having Fun Abusing the Sidekick
Some Notes On The Romantic Lead
How Not To Refrigerate Women
The Pragmatism of Organizations
What the Support of an Organization Will Get You
Sinister Organizations Are So Much Fun
COSTUMES
Basic Considerations of Costume Design
What Is It Made Of?
Form versus Function
Spandex versus Armor
The Perennial Debate of A Good Uniform
Fun With Tattoos
Dressing Women is Harder Than It Looks
Weapon Design 101
CHARACTERS NEED HELP
FAR TOO MANY CREATORS have a problem with characters. Too many of the characters are one note, share far too many similarities, or are just doing too much. The solutions are pretty easy: The writer needs to develop their backgrounds, there needs to be better differentation between characters, and characters need to have their roles better defined. However, a lot of writers have issues doing so, and that's a shame: It's not as hard as it may look at first blush.
Making it worse is that too many creators are trying to create an iconic character. Rather than just making a character that works for their project, they are trying to write a character that will become famous and catapult them and the comic into fame along with it. You can't just do that, however; such a character requires being in the right time at the right place in the zeitgeist and that almost never happens.
So here's the deal: I can show you how to fix a lot of the character problems you're having and how to create a classic character. It just requires re-thinking your approach on characters and going deeper into character development than you have before; that I can show you. This entire book is all about weird approaches to character design and solid ways to create some great characters. By the time you finish this book you will have all sorts of ideas for how to do characters and how to even have fun with the character design process.
So while I may not show you how to create that once-in-a-lifetime character that will catapult you into a new level of fame and glory, you will be creating much more solid characters that have been better integrated into their universes, and that should more than satisfy you.
IN GENERAL
THERE ARE A LOT OF considerations when it comes to creating characters. The bottom line is that these are people that you will hopefully be spending a lot of time with, and so it can only help to put a lot of work on them. While the majority of the characters you will deal with will be little more than just quick sketches there are some that you will be putting a lot of work into. As such this book may help you deal with most of the problems that come up during character generation. Just remember to have fun with it and it should be relatively painless. Honest!
Starting With The Plot
It may sound weird but you need to develop plot before characters. It’s just easier to make characters when you know where they will fit.
Think about that for a moment. When you create the characters first, you are stuck with the characters that you have created. You’ll almost feel guilty about throwing a character out. If you find that you don’t need a character, you’ll try to write that character in, no matter what damage you do to the plot. On the other hand, if you wait until the plot has been developed, you’ll know exactly what characters you need, which makes designing them a bit easier: Rather than fitting the plot around the characters you can fit the characters into the plot.
Another consideration is that by looking at the plot, you’ll see some characters jump out at you as needed that you hadn’t considered. Even better, you’ll be able to see where you need minor characters that you didn’t think about when designing the characters in the first place. This means that your characters will also be better grounded in the reality of world as they were created to fill specific niches.
By setting up the plot, you’ve also decided how dark or light the story will be, and your characters can be designed accordingly. And, since your plot only dictates the basics of the characters, you can design full backstories for them. Had you designed the characters first, then you would have been meshing in all sorts of strange backgrounds without much care how they really connected. That is, you already know how the characters link and what kind of histories they need before you even start; a lot of the homework has already been done.
Oh, and don’t be stuck by some silly arbitrary number when you create characters. It’s easy to say that you need X characters per Y pages; that’s hogwash. Just realize that there is a balance that needs to be struck: The fewer characters you have, the more you can explore their backgrounds, but they also need to be far more capable (after all, they’ll be needing to do more). On the other hand, if you have a larger cast, you may not be able to explore their backgrounds as much, but you can also have more fun, you don’t need to worry about consistency as much, and you don’t need massively able characters (which means that the combats won’t last as long).
Keep in mind that you can always change the plot; it’s hardly immutable. However, the plot gives you an excellent skeleton on which to place your story. If you decide that a minor character would be fun to have a romance with, or otherwise need to give him more lines, so to speak, go ahead; plug into the plot and see what happens. If nothing else, the romance can either end up helping later on, thus bridging a potential plot gap, or add a more organic feel to the comic.
In short, by doing the plot first you save yourself some grief later on. And that can be a great thing when you have some world-spanning epic you are debating...
CHARACTER VERSUS PLOT
There are two schools of thought on what is more important, plot or character; you need to decide before plotting which school you like.
The character-first school believes that character is important because it’s the choices of the characters that define the story. The major advantage is that avoids Acting Appropriately Stupid
, that requirement where the only way to further the plot is if a character or three makes a stupid decision that is against their character (such as splitting up and taking showers while the psycho killer is a known factor or ignoring their intuition which has served them well). However, sometimes the writer gets into plumbing character depth but usually at the cost of a coherent story; the plumbing gets so deep that the story is ignored in order to better explore the characters.
Admittedly, I’m for anything that avoids the AAS issue, but the character-first story has a problem with it: Little actually happens. The writer usually gets so wrapped up in the characters that he is afraid to affect