Brain Computer Interface: Can’t Beat’em, Join’em
By Fouad Sabry
()
About this ebook
The idea of interfacing minds with computers has captured human imagination for a long time. Recent developments in neuroscience and engineering have made this concept a possibility, opening the door to restoring and potentially growing human physical and mental capabilities. Medical applications such as cochlear implants for deaf patients and deep brain stimulation for Parkinson's disease are becoming increasingly common. Brain-computer interfaces (BCIs) (also known as brain-machine interfaces or BMIs) are currently being explored in applications as diverse as defense, lie detection, alertness monitoring, telepresence, gaming, education, art, and human enhancement.
By the end of reading this book, you will master the discussion about the following topics of Brain Computer Interface:
Definitions
UCLA and DARPA
Neuro-Prosthetics Applications
Neuromodulation
History
Electroencephalography (EEG)
Brain Computer Interface challenge
Brain/Neural Computer Interaction (BNCI) project
Contingent Negative Variation (CNV)
The Brain Computer Interface Society
BCI Versus Neuro Prosthetics
Animal Brain Computer Interface Research
Phillip Kennedy's Research
Yang Dan's Research
Miguel Nicolelis' Research
Donoghue, Schwartz, Andersen Research
Carmena and colleagues Research
Lebedev and colleagues Research
General-Purpose Brain Computer Interface Research Framework
Brain Machine Interface (BMI)
Passive Brain Computer Interface
Invasive Brain Computer Interfaces
Treat Non-Congenital Blindness
Restore Mobility in Disabled Individuals
Partially invasive Brain Computer Interfaces
Electrocorticography (ECoG)
Light Reactive Imaging Brain Computer Interface
Non-invasive Brain Computer Interface
Non-Electroencephalography (EEG)-based brain–computer interface
Pupil-Size Oscillation
Functional Near Infrared Spectroscopy
Electroencephalography (EEG)-based brain-computer interface
Advanced Functional Neuroimaging
Dry Active Electrode Array
SSVEP Mobile Electroencephalography (EEG) Brain Computer Interface
Cellular-based Brain Computer Interface
Mobile Brain Computer Interface Devices
Limitations
Prosthesis and Regulation of the World
Brain Computer Interface in Military
Do It Yourself and Open-Source Brain Machine Interface
Open Brain Programming Interface
Reconstruction of Human Vision
Brain Computer Interface Control Strategies in Neurogaming
Motor Imagery
Bio/Neurofeedback for Passive Brain Computer Interface
Visual Evoked Potential (VEP)
Synthetic telepathy/silent communication
DARPA Silent Talk Objective
Brain-Based Communication Using Imagined Speech
First Direct Electronic Contact Experiment Conducted Between Two Humans' Nervous Systems
Produce Morse Code Using Electroencephalography (EEG)
Transmission of Electroencephalography (EEG) Signals Over the Internet
Cell-Culture Brain Computer InterfaceS
Caltech First Neurochip
Artificial or Prosthetic Hippocampus Neurochip
Rat Brain Neurons Fly an F-22 Fighter Jet Aircraft Simulator
Ethical Considerations
Current Brain Machine Interfacess Are Away from The Ethical Problems
Brain Computer Interface In Medical and Pharmaceutical Research
Low-cost Brain Computer Interface
Sony 2006
NeuroSky 2007
OCZ 2008
Final Fantasy 2008
Uncle Milton Industries 2009
Emotiv 2009
Neurowear's "Necomimi" 2012
They Shall Walk 2014
Open-Source Brain Computer Interface 2016
Neuralink 2020
Future directions
Disorders of consciousness (DOC)
Motor Recovery
Functional Brain Mapping
Flexible Devices
Neural Dust
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Emerging Technologies
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Brain Computer Interface - Fouad Sabry
Copyright
Brain Computer Interface Copyright © 2021 by Fouad Sabry. All Rights Reserved.
All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review.
Cover designed by Fouad Sabry.
This book is a work of fiction. Names, characters, places, and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events, or locales is entirely coincidental.
Fouad Sabry
Visit my website at
www.1BKOfficial.org
Dedication
To the enlightened, the ones who see things differently, and want the world to be better -- they are not fond of the status quo or the existing state ... You can disagree with them too much, and you can argue with them even more, but you cannot ignore them, and you cannot underestimate them, because they always change things... they push the human race forward, and while some may see them as the crazy ones or amateur, others see genius and innovators, because the ones who are enlightened enough to think that they can change the world, are the ones who do, and lead the people to the enlightenment….
***
Epigraph
Our connection with our new creations of intelligence is limited by screens, keyboards, gestural interfaces, and voice commands — constrained input/output modalities. We have very little access to our own brains, limiting our ability to co-evolve with silicon-based machines in powerful ways.
—Bryan Johnson, Braintree founder
***
TABLE OF CONTENTS
Brain Computer Interface
Copyright
Dedication
Epigraph
TABLE OF CONTENTS
Chapter One: Definitions
UCLA and DARPA
Neuro-Prosthetics Applications
Neuromodulation
Abbreviations
Chapter Two: History
Electroencephalography (EEG)
Brain Computer Interface (BCI) challenge
Brain/Neural Computer Interaction (BNCI) project
Contingent Negative Variation (CNV)
The Brain Computer Interface (BCI) Society
Chapter Three: Versus Neuro Prosthetics
The Neuroscience Field
The Distinction
United in Goals
Chapter Four: Animal Brain Computer Interface (BCI) Research
Early Animal Research
Phillip Kennedy's Research
Yang Dan's Research
Miguel Nicolelis' Research
Donoghue, Schwartz, Andersen Research
Carmena and colleagues Research
Lebedev and colleagues Research
General-Purpose Brain Computer Interface (BCI) Research Framework
Brain Machine Interface (BMI)
Passive Brain Computer Interface (BCI)
Chapter Five: Invasive Brain Computer Interface (BCI)s
The Goals
Treat Non-Congenital Blindness
Restore Mobility in Disabled Individuals
Chapter Six: Partially invasive Brain Computer Interface (BCI)s
The Approach
Electrocorticography (ECoG)
Light Reactive Imaging Brain Computer Interface (BCI)
Chapter Seven: Non-invasive Brain Computer Interface (BCI)s
The Approach
Non-Electroencephalography (EEG)-based brain–computer interface (BCI)
Pupil-Size Oscillation
Functional Near Infrared Spectroscopy
Electroencephalography (EEG)-based brain-computer interface (BCI)
Overview
Advanced Functional Neuroimaging
Dry Active Electrode Array
SSVEP Mobile Electroencephalography (EEG) Brain Computer Interface (BCI)
Cellular-based Brain Computer Interface (BCI)
Mobile Brain Computer Interface (BCI) Devices
Limitations
Prosthesis and Regulation of the World
Brain Computer Interface (BCI) in Military
Do It Yourself and Open-Source Brain Machine Interface (BCI)
Open Brain Programming Interface (BCI)
Reconstruction of Human Vision
Brain Computer Interface (BCI) Control Strategies in Neurogaming
Motor Imagery
Bio/Neurofeedback for Passive Brain Computer Interface (BCI)
Visual Evoked Potential (VEP)
Chapter Eight: Synthetic telepathy/silent communication
DARPA Project
DARPA Silent Talk Objective
Brain-Based Communication Using Imagined Speech
First Direct Electronic Contact Experiment Conducted Between Two Humans' Nervous Systems
Produce Morse Code Using Electroencephalography (EEG)
Transmission of Electroencephalography (EEG) Signals Over the Internet
Chapter Nine: Cell-Culture Brain Computer Interface (BCI)S
Interfacing with Neural Cells and Network
Caltech First Neurochip
Artificial or Prosthetic Hippocampus Neurochip
Rat Brain Neurons Fly an F-22 Fighter Jet Aircraft Simulator
Chapter Ten: Ethical Considerations
Relevant ethical, legal, and social problems
Current Brain Machine Interfaces (Bcis) Are Away from The Ethical Problems
Brain Computer Interface (BCI) In Medical and Pharmaceutical Research
Chapter Eleven: Low-cost Brain Computer Interface (BCI)
Toys and Gaming Industry
The Early Consumers BCI
Sony 2006
NeuroSky 2007
OCZ 2008