BattleTech: Prometheus Unbound (Proliferation Cycle #2): BattleTech Novella
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THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES...
Prometheus Unbound is the second of six BattleTech novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech.
Fifteen years after the Terran Hegemony fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. but there are other ways to level the battlefield...
And the Lyran Commonwealth is about to employ one of the oldest strategies in the book: if you can't beat 'em, steal from 'em. A crack commando unit is assigned their most perilous mission yet: infiltrate a heavily-defended Terran world and steal the plans for the Terran BattleMechs. Besides the odds being stacked against the, the leader of this team has his own demon to deal with—one that stands twelve meters tall, and shakes the ground when it walks...
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BattleTech - Herbert A. Beas II
BattleTech: Prometheus Unbound
The Proliferation Cycle, Part II
Herbert A. Beas II
Catalyst Game LabsContents
Prometheus Unbound
More BattleTech Fiction by Herbert A. Beas II
The BattleTech Fiction Series
Prometheus Unbound
TERRAN HEGEMONY BATTLEMECH COMPLEX
HESPERUS II
LYRAN COMMONWEALTH
7 FEBRUARY 2455
1903 HOURS TST
Thuh-whump!
Ever since accepting this mission, even before five months of intensive training, the dreams—the nightmares—had haunted Colonel Simon Kelswa nearly every night.
Thuh-whump!
They played out like some horribly scripted holovid. The hyperrealism of the dreams—with vivid colors, echoing noises, even the icy chill of the wind—all magnified in his mind. Enhanced. Fused with importance. Ensnaring his thoughts while at the same time telling him they were not real. Not real at all.
Thuh-whump!
But this time, the colors were half-cloaked in shadows. The echoes came from the distant rumble of explosions and wailing sirens. The wind carried heat, fire, smoke, a stench of burning chemicals.
Thuh-whump!
But now the thumping was real. Far more real than even the holovid intel reports he saw years before. Real enough to shake the earth and rattle windows. Now, in the midst of a burning complex, the memory of those first images faded, replaced by the mind-blanking numbness that anchored Simon to a patch of rubble-strewn pavement. Stranding him in the midst of massive buildings wreathed in fire and smoke.
The monsters were coming!
Even Simon’s nightmares failed to compare. The pounding, clanking symphony of death heralded an avatar of metal, one he had hoped never to see this close, even when he accepted this assignment.
Thuh-whump! Thuh-whump!
Each footfall of the lead monster shook the earth, raising a cloud of dust from the ground all around him. Larger bits of debris danced to the rhythm. The sound reverberated across the manmade canyon of office buildings, stopping Simon’s heart with every world-crushing impact. Over the din, he was dimly aware of someone shouting at him, calling out his name in angry, urgent tones.
But it was too late.
The monsters were upon them.
Thuh-whump!
With one more bone-rattling footfall, the first monstrosity of metal, its desert-mottled hide harshly outlined in orange light, finally rounded the corner. Backlit by licking flames and flickering streetlamps, with its legs and lower torso wreathed in a low-hanging cloud of gray-black smoke, it looked for all the world like a titanic wind devil, emerging from the Inferno itself.
Simon’s eyes, dry and stinging, bulged at the sight. Of their own volition, his lungs drew in another gulp of searing Hesperan air through clenched teeth, mindless of the choking taste of scorched metals and ozone.
The monster’s shoulders brushed past three-story office buildings and warehouses as casually as a man strolling through a crowded parking lot. Its head, a bulb of metal atop a mountain of armor, presented a round portal of infinite ferroglass blackness for a face, an eye that swept across the grounds as it turned.
That eye of gleaming darkness, seeking prey, froze Simon in place like a Tharkan gazelle in the headlamps of an oncoming hovercruiser.
It sees me!
MARIA’S ELEGY SPACEPORT (TERRAN HEGEMONY COMPLEX)
HESPERUS II
LYRAN COMMONWEALTH
1 FEBRUARY 2455
1137 HOURS TST
"Highness, you don’t need to remind me how bad it looks out there, but is this really the answer? The Combine and the League are pressing us hard enough, and the armchair generals we have running the show have their hands full—no offense intended. This plan of yours…I mean, do we really want to risk opening a new front now?"
Six days earlier, as he and his team took their first steps down the creaking, metal ramp of the drop shuttle Firebringer and into the blazing heat of Hesperus II’s Terran Hegemony–owned spaceport complex, Simon’s conversation with the Archon still echoed in his mind. He buried it at once. Here—for the moment, at least—there were no colonels or Archons. Just another group of semi-skilled off-world laborers sent by Commonwealth Mining Corporation for their Hesperan outpost, CMO 7.
Naturally, they had not rated the first-class, air-conditioned accommodations of the more connected executives and VIPs at the primary spaceport. Instead, a pair of dark-blue, dusty and dented ground trucks met them at their remote landing pad, far removed from the main buildings. Escorted by a couple jeeps, all four vehicles bore the three-star logos of Maria’s Elegy Spaceport Security, as well as the more familiar solar-system insignia of the Terran Hegemony. Their crews, of course, had come to subject all twenty-five of Simon’s men to a cursory weapons and contraband scan before shuttling them off to the outer terminals and the CMO-provided taxis beyond—security and welcome wagon all rolled into one.
Time for the show to begin.
"Colonel—Simon, you know the score, as well