Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints
Ebook560 pages3 hours

Unreal Engine Game Development Blueprints

Rating: 5 out of 5 stars

5/5

()

Read preview

About this ebook

Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

About This Book

- Understand what a Blueprint is and how to create a complex visual scripting code
- Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when
- Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook

Who This Book Is For

This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must.

What You Will Learn

- Write clean and reusable Blueprint scripts
- Develop any kind of game you have in mind, following the rules used by experts
- Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs
- Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides
- Extricate between classes, nodes, interfaces, macros, and functions
- Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations
- Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states

In Detail

With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers.
Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games.
We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it.
Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights.
Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.

Style and approach

This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
LanguageEnglish
Release dateDec 29, 2015
ISBN9781784391782
Unreal Engine Game Development Blueprints

Related to Unreal Engine Game Development Blueprints

Related ebooks

Programming For You

View More

Related articles

Reviews for Unreal Engine Game Development Blueprints

Rating: 5 out of 5 stars
5/5

1 rating1 review

What did you think?

Tap to rate

Review must be at least 10 words

  • Rating: 5 out of 5 stars
    5/5
    Very helpful. Exactly what I was looking for. It describes, defines, and illustrates the Blueprint system with simplicity and thoroughness. Even though it is for an older build of Unreal Engine, it translated well for me in the latest build of UE5. So it is still very much relevant.

Book preview

Unreal Engine Game Development Blueprints - Valcasara Nicola

w^book_preview_excerpt.html\nGv~ e쐌dooFe [LZtԲA}%y}|9U=CYCLu9;mT^b-~x~?=Êc8[rKg~g^WTƕyQn|ٵf_7}ϫzպ3?ɿ<`|o׾\}6GEa4u͍OͻԶL4ڷfQUfcwfᰪn\>3mW5.74ww7ݵL՘e]V; Z׍Ên]^ ۆvƷJ%+W%suǭEf[E 4k,\+ >+\Kbwݶ=ōkv-A}g"qmcs_^C0˭+۾qfYl%< TmpMVVE丵 D "|H ~S^9|'tx1%?ԝ PT״{!-^ 5rh(]-'ۍ]A̙[O­#$p7.늝PXߠ&㹥<"7x㸠zOvAx.Ym2* $PB%Xc!v}gvtlYVYgRhD ^풅J2jnaR~%Ѹk\g?9T| ՛.PM.w&Ʌ/<|DZۍyy|__xg~'Oߟ<}rv{ZAHq<2C1=Wcz;U5 :1gq[nztr>ory >wPwùEv̳Ͻo=;^-mB82޳RאsׁBBJ! XPm̛p3,P&.0٭myݚUIB\| [ %\g;)};sHTwruwuε]P#kXPN~xf޺ҍYk'O\SN> sJ@"?[lǕi&dE@W||szj<V&sDA [r t*n;3ٌ6~)/ʫNލ2!WQqf)C"*Kt!{wz81De`h]Zx=Í>k8o23{=c^2^ y =lbD(S3} m\F/ ̶([Iepp20D<]mK]v} :haak]败A}ĪDDozARͽUciFjfT"mDwVW[5!MO N(e0%!(ǿH!:%r@״‰4E6 /xԅcC\i,S~z.\ S+ʍe'D樓*/_ o X_0ނfͽ70MD>B0 @9zQ,zj~tZzYoq^󃘢]:$=5r#9bلG!^į(O*+֗n4 e:T-Á㍪~}\ٺ8|VgmhL/n,M0a޽֯2{Dj~% 6_7+VT{6!p6C F+gARXҙ;x_ /Y"Nj Gs. _ fp+2Ұ*D"OnthZ4ն=*ꓢJ4>\#pR&3*ED+1u6=Fł!][1}8bl$/Ss9Vr)q[N|hȳ W&Uĵ+j )!- 1Xqr!y#JCoS2/R\MG×t8HkS[$*csRzٗlPNzY,v'Wd{=#a'~ǹ!VzZVCTS:5ܛ@*08X) 񛉬PH[, YxV#@xZN󒯴nK#ȳDn%W|2m=4U /nQ_+WFXğ5 2YgP7ҿ$v;PO!r3EQsPq ĬE5p1bpL7EN(W>;r -dR v%fYSAB#},ve ALu֐?"GVQV[sN_| y>0N$+BnBoI1H\z+˜k|ImpOQA@ẚ˜I L!̚RO 6,BT 0ݰC(GOVHH7v{˅Dz0sOsy_C?I44JY' %hbƲb#BRo$T*y@_Qy۵rs&́zmc؋$/0!tbL)k.FДM>>8j+Zv[$9DI@.ߞ~a9R$Ĵҫszft,;S'g+eҨEQe2@puL<5Li\{Dr.c+:35Zrɝa!i)ؒPH|Dy̅]>~xw_#Ï3}3sd0hicw, aDZX}=M=p4< b$2߳ux ΄2ӤGV–TUeQYJD|9;0 (Ó-yB'"[bqrÞI̕ &B9"ݎƊ /q}PhZrw]UH D ۜaht'<2͖l W>2Dt^}y%fG嫸BЩtŤguGl fס i[GIau!ݰ2ұ-+D+ 0S-UWA'1\gq' Oz%U}})HJ<5;Zh&_/C\ZWw'y e_'l@Af9MWob/ jpCu>t}JͿؤLml*|>kQfLD=Qw9g?=֎:1 Lԍ,7o?-āXWaߤ)e5o_jW+)Gd6z QɬWn g{2F"EX$gj>1_iݣ.ΐ@ޔvn)d M\AgWo]{Ĭn`#3Ҡ>?{86c?5w( Q*:߃<8tٙ,5ϞW>'.-򞃸hΑbD#5kc2=c4WQxy\5daEV.n ڎX;NW%&hpJLB`]0UƉjǦZb´2ꤒaMbȔSZ6< ]t'Cl=H8/ D"mXKIw'qIό,2"0#%e=K>#X,5BU}'_zU7xMƚ+Lx:~Tl[HK+St8E qa&کb> or#w_YʩZs"dyE)}T^P8"pXRۻ r^wR& t59*9"Cxҩ8|C pRI;50#^;n83&>mqaf49d]De)RU\HV#M?*ns`L@{8QS8SWzSud**]+BR&|5dѐsmq`RIgw>Nw2JaK{X` H R p{9RX$- ]#%/yw4L3-\+ܨAwI}Y-?>֘>$''74Nh)r 5iY{=Ghjfz4]axjA ܂T2;mp.͙>DD !2FcLqya?4L4~"ͦ#א/:ޙI/ɏf]0e*wZ=[.aiMXjIoCynѯV aܭԄ#aiK't@=UIp4i{޳r2̭}q.ř=6CYL(Bl6x+HIEv8T6}rkv(N^^uWe"Cq[qJ [!^(_x:&v-W[qqnF D6/^U&q'FQ)F^+iD"jMn5~9A 7j\~@#f9frJI ~ЂQ7FeQ/v0^ *ǴRqPrn]Ua)F%ozgwP-F"!s6q+GTڄ~VK.Hڜz`ztyj@Űj;c%Z@2@80ve*@$Τu1\v+:>b6r (ܗ( [OqgA<ía4>\>z $M^6_;0~B9h;|}hpA({Un^37zp)ՋĻPOLG| q4XOM/йx@K22~B -D=B '}2%,-8cDW&&*֎6֡񾜷 'XOko8|H>ۡ@tL/̇ף)}R>C}ok<ο!RݲҖ?@|r*8[IH9w; I_dFP5 O4vi;{J˾bZ+R\ a&=*5GsY$6d !s2UÊ'x?ISYl/.G2/Q@] zG,_4=+ʽ}9K#cdm^0U)tNb<(NEa90=m5*?82Ha`b2&\踇dx-ؚGƢP/ss)\Ĵ9z?/Nl |wܓ,*R)hs$┎3oK`P
Enjoying the preview?
Page 1 of 1