3D World

Daniel “Stubby” Stubbington

Since 2011, The TrailerFarm has been making creative content and jaw-dropping trailers for the biggest names in games, hottest indie studios, TV networks and associated businesses. The team is part of Keywords Studios – a technical and creative services provider to the videogames industry, with 50+ operational studios across 21 countries and four continents. In short, The TrailerFarm has incredible reach across the globe, contributing some of the games industry’s most iconic campaigns – whether you’re looking at an amazing trailer, previs/postvis, key art, marketing collateral, motion graphics, idents or cinematics. The studio’s cinematics lead, Daniel “Stubby” Stubbington, now reveals a little bit more about life at The TrailerFarm and how he uses Unreal Engine to lead projects like Borderlands 3, Shadow Warrior 3 and Serious Sam 4.

Tell us a bit about your background in cinematics.

Video games and cinematic trailers have always been an interest of mine, even when I was younger. I would create little montages of games I was playing at the time, just because I found it fun., and . I started out as a video editor and capture artist, but after having worked on an increasing number of cinematic trailers, I am now a cinematics lead at The TrailerFarm.

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