Feature Powgt up your skills
The worldwide demand for Unreal Engine skills was projected to grow 138 per cent over 10 years, according to insight from labour market analytics firm Burning Glass in 2021. The company mined their database of nearly a billion past and present job postings to discover that demand for Unreal Engine skills is growing faster than any other segment in real-time 3D.
These job market stats show what everyone in the industry is feeling: a clear shift from traditional workflows and applications to real-time game engines such as Unreal Engine and Unity. Companies all around the world are seeking new ways to deliver more immersive and interactive experiences to clients, and it's contributing to one of the biggest shifts the industry has witnessed in a long time.
Traditional workflows within the 3D industry for the past couple of decades could be summarised as centring around a modelling application followed by a rendering engine, which would either be a plugin or standalone program. I, for example, have spent most of my career working with 3ds Max as my modelling tool and V-Ray as my rendering plugin.
This combination has enabled artists to create breathtaking images and videos but has, in recent years, begun to lack the necessary firepower for an upsurge of interactive and