Lumion 3D Cookbook
By Ciro Cardoso
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Lumion 3D Cookbook - Ciro Cardoso
Table of Contents
Lumion 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Sections
Getting ready
How to do it…
How it works…
There's more…
See also
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Importing in Lumion
Introduction
Importing your own 3D models
Getting ready
How to do it…
There's more…
See also
Importing animations from 3ds Max
Getting ready
How to do it…
There's more…
Navigating in Lumion
How to do it…
There's more…
Relocating your imported 3D models
Getting ready
How to do it…
How it works…
There's more…
See also
Reverting your last action
Getting ready
How to do it…
There's more…
See also
Locking your 3D model's position
Getting ready
How to do it…
There's more…
Organizing your 3D world with layers
Getting ready
How to do it…
There's more…
See also
Updating your imported 3D models
Getting ready
How to do it…
There's more…
Replacing an imported 3D model
Getting ready
How to do it…
There's more…
See also
2. Placing the Content
Introduction
Placing 3D models
Getting ready
How to do it…
There's more…
See also
Copying 3D models
Getting ready
How to do it…
There's more…
See also
Removing 3D models
Getting ready
How to do it…
There's more…
See also
Placing models on the terrain
Getting ready
How to do it…
There's more…
Placing multiple 3D models
Getting ready
How to do it…
There's more…
Randomizing the size of 3D models
Getting ready
How to do it…
There's more…
Configuring 3D models
Getting ready
How to do it…
There's more…
Placing 3D models accurately
Getting ready
How to do it…
How it works…
There's more…
3. Manipulating and Controlling 3D Models
Introduction
Selecting multiple 3D models
Getting ready
How to do it…
There's more…
Selecting different categories
Getting ready
How to do it…
Transforming and selecting any 3D model
Getting ready
How to do it…
There's more…
Spacing multiple 3D models
Getting ready
How to do it…
There's more…
Aligning different 3D models' orientations
Getting ready
How to do it…
How it works…
There's more…
Snapping multiple 3D models
Getting ready
How to do it…
There's more…
Randomizing 3D models' orientation
Getting ready
How to do it…
There's more…
Rotate on model
Getting ready
How to do it…
There's more…
Constraining the 3D model's rotation
Getting ready
How to do it…
4. Constructing Your World
Introduction
Shaping the terrain
Getting ready
How to do it…
How it works…
There's more…
See also
Configuring the terrain brushes
Getting ready
How to do it…
How it works…
There's more…
See also
Working with the Terrain menu
Getting ready
How to do it…
There's more…
Changing the landscape
Getting ready
How to do it…
There's more…
See also
Painting the landscape
Getting ready
How to do it…
There's more…
Blending the 3D model with the terrain
Getting ready
How to do it…
There's more…
Working with heightmaps
Getting ready
How to do it…
How it works…
There's more…
Adding water in Lumion
Getting ready
How to do it…
Creating a seashore
Getting ready
How to do it…
5. Controlling the Weather
Introduction
Defining the sun's direction
Getting ready
How to do it…
There's more…
See also
Modifying the sun's settings
Getting ready
How to do it…
How it works…
There's more…
See also
Tweaking the shadows
Getting ready
How to do it…
How it works…
There's more…
Tuning the skylight
Getting ready
How to do it…
There's more…
Adding soft shadows
Getting ready
How to do it…
There's more…
Configuring the global illumination
Getting ready
How to do it…
How it works…
There's more…
Modifying and animating the clouds
Getting ready
How to do it…
There's more…
See also
Setting up fog
Getting ready
How to do it…
There's more…
Making it rain and snow
Getting ready
How to do it…
There's more…
Controlling the wind
Getting ready
How to do it…
Using the Sun study effect
Getting ready
How to do it…
There's more…
6. Working with Lumion Materials
Introduction
Rolling back materials
Getting ready
How to do it…
How it works…
There's more…
Configuring materials
Getting ready
How to do it…
How it works…
There's more…
Making the 3D model invisible
Getting ready
How to do it…
There's more…
Creating a realistic glass
Getting ready
How to do it…
How it works…
There's more…
Saving materials
Getting ready
How to do it…
There's more…
Streaming water
Getting ready
How to do it…
There's more…
Glowing materials
Getting ready
How to do it…
There's more…
Adding realistic grass
Getting ready
How to do it…
There's more…
Improving reflections
Getting ready
How to do it…
How it works…
There's more…
Correcting flickering
Getting ready
How to do it…
How it works…
7. Special Features
Introduction
Creating fire
Getting ready
How to do it…
There's more…
Adding fumes and vapors
Getting ready
How to do it…
How it works…
There's more…
Placing fountains
Getting ready
How to do it…
There's more…
Falling leaves
Getting ready
How to do it…
How it works…
There's more…
Adding text
Getting ready
How to do it…
Using the clip plane
Getting ready
How to do it…
There's more…
See also
Controlling effects in the Movie and Photo modes
Getting ready
How to do it…
How it works…
Checking effects in real time
Getting ready
How to do it…
There's more…
8. Getting Realism with Camera Effects
Introduction
Using the Bloom effect
Getting ready
How to do it…
There's more…
Adding lens' errors
Getting ready
How to do it…
There's more…
Correcting the color
Getting ready
How to do it…
There's more…
Separating objects with DOF
Getting ready
How to do it…
There's more…
Simulating the Lens flare effects
Getting ready
How to do it…
There's more…
Using God rays
Getting ready
How to do it…
Adding noise
Getting ready
How to do it…
There's more…
Isolating colors with Lumion
Getting ready
How to do it…
There's more…
Using the Vignette effect
Getting ready
How to do it…
There's more…
Sharpening your image
Getting ready
How to do it…
There's more…
9. Non-photorealistic Effects
Introduction
Adding a Manga effect
Getting ready
How to do it…
There's more…
Using toon shading
Getting ready
How to do it…
There's more…
Painting your image
Getting ready
How to do it…
There's more…
Drawing with a pencil
Getting ready
How to do it…
Painting with Watercolor
Getting ready
How to do it…
How it works…
Creating stills
Getting ready
How to do it…
Using special formats
Getting ready
How to do it…
How it works…
Creating and combining different NPR effects
Getting ready
How to do it…
10. Bringing Your World to Life
Introduction
Creating a camera path
Getting ready
How to do it…
How it works…
Changing clips
Getting ready
How to do it…
Animating the 3D models
Getting ready
How to do it…
How it works…
Bringing people to life
Getting ready
How to do it…
There's more…
Controlling the camera
Getting ready
How to do it…
How it works…
Animating curved paths
Getting ready
How to do it…
There's more…
Animating the camera's focus
Getting ready
How to do it…
How it works…
There's more…
Using motion blur
Getting ready
How to do it…
There's more…
Animating the layers
Getting ready
How to do it…
There's more…
Configuring the Near Clip Distance effect
Getting ready
How to do it…
There's more…
Animating effects
Getting ready
How to do it…
11. Creating Videos
Introduction
Affecting individual clips
Getting ready
How to do it…
Affecting the entire video
Getting ready
How to do it…
How it works…
Handling the clips
Getting ready
How to do it…
Creating transitions
Getting ready
How to do it…
There's more…
Camera effects
Getting ready
How to do it…
Using the Titles effect
Getting ready
How to do it…
Framing and composition
Getting ready
How to do it…
There's more…
Adding sound
Getting ready
How to do it…
12. Rendering
Introduction
Exporting videos
Getting ready
How to do it…
How it works…
Rendering individual clips
Getting ready
How to do it…
How it works…
Rendering stills
Getting ready
How to do it…
How it works…
See also
Rendering an image sequence
Getting ready
How to do it…
How it works…
Broadcasting on TV
Getting ready
How to do it…
There's more…
Working with perspectives
Getting ready
How to do it…
There's more…
Rendering passes
Getting ready
How to do it…
See also
13. Lighting
Introduction
Using spotlights
Getting ready
How to do it…
There's more…
Previewing spotlights
Getting ready
How to do it…
How it works…
Configuring the properties of light
Getting ready
How to do it…
How it works…
Setting up shadows
Getting ready
How to do it…
How it works…
Tweaking the Global Illumination effect
Getting ready
How to do it…
How it works…
Using the Exposure effect
Getting ready
How to do it…
How it works…
Working with reflection control
Getting ready
How to do it…
How it works…
Index
Lumion 3D Cookbook
Lumion 3D Cookbook
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2014
Production Reference: 1100614
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78355-093-7
www.packtpub.com
Cover Image by Ciro Cardoso (<cirocardoso@sapo.pt>)
Credits
Author
Ciro Cardoso
Reviewers
CJ Arquitecto
Ahmed Osama El-Bakry
Gianfranco Maiorano
Commissioning Editor
Kunal Parikh
Acquisition Editor
Subho Gupta
Content Development Editor
Nadeem N. Bagban
Technical Editor
Mrunal Chavan
Copy Editors
Sarang Chari
Mradula Hegde
Gladson Monteiro
Adithi Shetty
Project Coordinator
Venitha Cutinho
Proofreaders
Maria Gould
Paul Hindle
Indexers
Tejal Soni
Priya Subramani
Production Coordinator
Sushma Redkar
Cover Work
Sushma Redkar
About the Author
Ciro Cardoso is a self-taught 3D artist and a training author from an architectural background, who started experimenting with creative software and 3D applications back in 2000. In 2005, he started his own small multimedia business, working on projects as diverse as graphic designing, CAD services, architectural visualization projects, and web designing, successfully using Lumion for multimillion-dollar projects. His list of personal clients covers countries such as the United Kingdom, Portugal, the Netherlands, Angola, and Cape Verde.
He is quite literate with software in general, with extensive expertise on Maya, 3ds Max, AutoCAD, SketchUp, Photoshop, Lumion, Unreal Development Kit, and Bentley Microstation. He is also the author of Getting Started with Lumion 3D, Packt Publishing.
Besides his work as a 3D artist, he also does some voluntary work teaching 3D modeling and architectural visualization with SketchUp and CAD to youngsters. He can be reached through his website at http://www.cirocardoso.net.
I would like to thank the Packt Publishing team for their effort and amazing, remarkable, and wonderful work to produce this book, and also for this opportunity. Also, a truthful thanks to all my reviewers for their constructive and detailed reviews.
Finally, I have to express my gratitude to my family, in particular, my wife, for her support, love, and patience. Also, a quick thanks to my mother-in-law for asking me almost every single day whether the book was ready.
About the Reviewers
CJ Arquitecto is a young Portuguese architect born in Lagos, Portugal, in June 1984. He loves architecture and likes photography, 3D modeling, and 3D rendering. He uses these skills to communicate his work and ideas around the world. He entered the world of art with the first sketch he made on his sofa at the age of one. Then, while playing with Lego and Playmobil, a cliché for any architect, he discovered that he would love to be an architect. So, he pursued his dream of becoming one. With this aim in mind, at the age of 24, he finished his degree in Architecture from the University of Porto, also known as the Faculty of Architecture of Porto, Siza Vieira. He defines the importance of photography with regards to his professional work as an intimate relationship. He projects the desire to expose his imaginary and biographical stories, adventures, and misadventures by stopping them in time through a simple click while working on his projects. Also, he has been developing several architectural projects, mostly in Africa; these include projects that range from residential houses to sports complex centers. By the time he started reviewing this book, he was working on an architectural project for Luanda and was glad to be a part of the Packt Publishing team. You can find more information about him at archinect.com/cjarchitect.
Ahmed Osama El-Bakry was born and brought up in Cairo; he was born on August 16, 1990. He got his BSc degree from Ain Shams University, the urban planning and design (UPD) department, in July 2012. He worked as a teaching assistant at Ain Shams University in the urban planning and design department. His accumulative ranking is the first among his colleagues. He completed his premaster studies, the duration of which was a year, from the same college that he graduated from. Then, he joined the IUSD Master's program between Stuttgart University, Germany, and Ain Shams University, Egypt. While still part of this program, he began with his practical work by participating in urban competitions such as redesigning the El Opera and El Ataba square project, the Tahrir square project, and others at Cairo. He works as an executive engineer for some interior architectural projects such as the renovation of the IUSD branch in Egypt at Ain Shams University. He also works as a freelancer for several urban and architectural projects, especially in Saudi Arabia. When he was an undergraduate, he participated in a student exchange program and had the opportunity to study at Ain Shams University; Artesis University, school of architecture, Antwerp, Belgium; and l'ecole de' Belleville, Paris, France; this happened in December 2010 and the program was about urbanism and future developments. He attended several conferences and workshops on sustainable urbanism, different and contemporary planning approaches, and development of cooperation between countries, which were organized by UN-habitat, GIZ, and BMZ at Germany. He also deals with several engineering and graphical programs, which has led him to have a part in reviewing this book.
Gianfranco Maiorano is a creative and talented architect and an EU-licensed construction engineer; he is based in London, United Kingdom, since 2013. He studied and completed his master's degree in Architecture and Construction Engineering from the University of Bologna, Italy. His experience after his graduation covers both public and private projects in the UK and Italy, including several competition submissions.
Since childhood, Gianfranco has been very passionate about architecture. He possesses a natural intellectual capacity and curiosity about his chosen field. These skills have led him to develop a keen interest in conducting research on contemporary architecture, art, and digital tools, especially in connection to quantum physics and parametric and generative techniques for architecture. He possesses exceptional technical expertise with regards to a wide range of software from 3D modeling and BIM to visualization and animation. His inspiration comes from artists such as Lucio Fontana, Antony Gormley, and Anish Kapoor, and architects such as Renzo Piano, Ben van Berkel, and Rem Koolhaas. He can be contacted on his website at www.gianfrancomaiorano.com.
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Preface
Welcome to Lumion 3D Cookbook. Lumion is a real-time render engine, and is perfect for most users as it allows them to create their content quickly and easily; this allows architectural visualizations to meet and exceed the standards of quality with fewer resources.
With this book, we will deliver the best of what Lumion has to offer and how to use Lumion's intuitive and powerful tools for bringing your visions to life.
While reading this book, you will be taken through a wide variety of topics that will help you improve your workflow and your project's quality. You will start with some basic notions that will ensure that you start a project with the right foot; also, across the book, you will find recipes that will not only help you set up a solid and well-organized project, but also increase the quality and detail of the still image or movie that you'll produce.
This is a Cookbook; this means that you will have recipes that are straight to the point and cover what you need to do to achieve a specific goal. A recipe alone will not create an astonishing render, but the combination of several recipes will unlock the true potential of Lumion 3D Cookbook.
What this book covers
Chapter 1, Importing in Lumion, will focus entirely on how to import your own 3D models and also provide some techniques and Lumion's tools that are essential to work with, organize, and protect your imported 3D models.
Chapter 2, Placing the Content, helps you understand what can be accomplished with Lumion's library and also all the 3D models available to populate your project.
Chapter 3, Manipulating and Controlling 3D Models, will provide you with the best techniques to select, manipulate, and modify the content placed in the Lumion's scene.
Chapter 4, Constructing Your World, provides you with the techniques to start shaping the world and make it more appealing. How to merge parts