MODEL A MILITARY POUCH IN ZBRUSH
In this tutorial, I will guide you through the process of creating a military water bottle pouch that meets industry-standard quality in high-poly modelling production for games. We will be using 3ds Max to create the basic geometry that is required for our military pouch, making sure the overall dimensions are correct followed by giving it a beauty pass in ZBrush, adding all of the real-world details such as fabric folds, creases and general wear and tear. You don’t need to be an expert with these applications as we will be running through a step-by-step process, but having experience or a general idea of the layout helps.
The goal for this tutorial is to create a high-quality, high-poly military water bottle that you can add to your portfolio, or maybe even 3D print with a 3D printer. So, let’s get started!
AUTHOR
James Brady
Co-founder/art lead at Next-Gen Dreams 3D. An experienced freelance artist from Ireland. Flies drones in his spare time. A part-time string slinger.
01 SET UP YOUR 3DS MAX SCENE FOR SUCCESS
Once you have a reference board set up and ready to go, the next task would be to set up your 3ds Max scene. In doing this, you are creating a comfortable workspace for yourself to successfully execute this task. When I launch 3ds Max, the first thing I typically do is create a plane mesh in the viewport. To do this, go to Object Type on the right side of the UI, select Plane and drag out into the viewport. Next, find the image of your
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