While studying computer science with an emphasis on game development, Tobias Graff worked part-time for some of Germany’s biggest mobile gaming companies. Soon after that, he founded Mooneye with some friends from university, entering the industry full time; and later, the company branched out into publishing games from other developers.
In 2016, Mooneye launched a Kickstarter for its first game, . It was successful, and so other people came to Graff’s release, which was also a success, Mooneye immediately started putting money into “a publishing pot” until it reached an amount that allowed it to look into game publishing.