PC Powerplay

DEMONSTRATION MAN

THE UNSUNG HEROES OF DEVELOPMENT

While studying computer science with an emphasis on game development, Tobias Graff worked part-time for some of Germany's biggest mobile gaming companies. Soon after that, he founded Mooneye with some friends from university, entering the industry full time; and later, the company branched out into publishing games from other developers.

In 2016, Mooneye launched a Kickstarter for its first game, . It was successful, and so other people came to Graff and the team for advice on building a successful campaign. They were happy to help, but there was only so much they could do. “We were basically working nonstop on the game; we couldn't really afford to take time off to help other developers,” says Graff. After release, which was also a success, Mooneye immediately started putting money into “a publishing pot” until it reached an amount that allowed it to look into game publishing.

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