Edge

Dialogue

Highly cranked

While it’s no PsychOdyssey, Panic’s podcast has been offering a behind-the-scenes look at its Playdate console. This month’s episode was dedicated to the system’s new storefront: Catalog. As someone who has spent the past decade growing weary of the Wild West of digital marketplaces, there’s a lot to like about Panic’s approach here.

and the Playdate have felt like kindred spirits since the system’s unveiling in the cover story for Never has that felt more true than when they discussed on the podcast how their goal was to emulate the feel of a magazine. Users visiting the store are greeted with a loading animation of magazine pages turning before arriving at a monthly updated layout of curated games available for purchase. Having a small group of staff curate a storefront brings several practical advantages for Panic. First and foremost, they don’t have the manpower to maintain an open marketplace like Steam. But they also wanted to keep their store from being an overwhelming experience,

You’re reading a preview, subscribe to read more.

More from Edge

Edge1 min read
Roundup
Developer/publisher Ghost Story Games Format PC, PS5, Xbox Series Origin US Release March 2025 Developer/publisher Jyamma Games Format PC, PS5 Origin Italy Release August 18 Developer/publisher NetEase Games Format PC Origin US Release TBA Developer
Edge27 min read
Coming In To Land
Six and a half years have passed since we previously talked with Derek Yu and Jon Perry about UFO 50, and to play 35 of the 50 games planned for this ludicrously ambitious collection. At the time, we concluded: “There’s still plenty of work to be don
Edge3 min read
Edge
Tony Mott oscilloscope game dept lead Chris Schilling deputy editor Alex Spencer features editor Miriam McDonald operations editor Warren Brown group art director Ryan Robbins designer Jon Bailes, Richard Genet, Jon Ingold, Phil Iwaniuk, Emma Kent, N

Related Books & Audiobooks