Developer Plot Twist Publisher Rogue Games, Inc Format PC, Xbox Series Origin Poland Release Spring
A screative director tells it, became a Metroidvania almost entirely by accident. When development began around three years ago, this Lovecraft-inspired adventure about a “self-proclaimed detective” had a keener focus on story. Then the idea of exploring the human psyche was mooted, and the environments they built became more maze-like. Gradually, the game took on a new shape. “After a few months, we were like, ‘Oh, we have