Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
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About this ebook
As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come true. There's just one problem. He's deathly afraid of math.
Angels, Devils, and Boomsticks: The Making of Demons with Shotguns follows an aspiring designer as he conquers his fears and pursues his dream of releasing his first commercial video game.
David L. Craddock
David L. Craddock lives with his wife and business partner in Ohio. He is the author of STAY AWHILE AND LISTEN, a three-part series that chronicles the history of World of WarCraft developer Blizzard Entertainment and Diablo/Diablo II developer Blizzard North; and HERITAGE, a young adult fantasy novel. Follow his writing exploits at davidlcraddock.com, facebook.com/davidlcraddock, and @davidlcraddock on Twitter.
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Angels, Devils, and Boomsticks - David L. Craddock
DAVID L. CRADDOCK
Angels, Devils, and Boomsticks:
The Making of Demons with Shotguns
By David L. Craddock
Copyright
Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
Text copyright © 2015 David L. Craddock
Editing services provided by Andrew Magrath, independent consultant
Cover copyright © Milan Jaram
Photographs and artwork copyright © their respective owners
All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including, but not limited to, photocopying, recording, or by any information storage and retrieval system without the express written permission of the publisher, except for the use of brief quotations in a book review.
Published in the United States of America.
Press Start Press
Canton, OH 44708
www.press-start-press.com
info@press-start-press.com
Praise for Books by David L. Craddock
Stay Awhile and Listen shows that there was a potent mixture of talent, opportunity, and personality that drove the meteoric rise of Blizzard Entertainment from its earliest days. I can't wait for the next installment. —Julian Gollop, creator of X-COM: UFO Defense
Classic roguelike games may seem like yesterday's news, but they inspire game designers the world over to this day. Dungeon Hacks tells their story in compelling fashion and explains what they still have to teach us. Finish this book and be prepared to go find a roguelike to play. You're going to want to. —Warren Spector, director of Deus Ex and Disney's Epic Mickey
A fascinating behind-the-scenes look at the storied history and development of Diablo and the early days of Blizzard Entertainment. —Dr. Ray Muzyka, co-founder of BioWare, on Stay Awhile and Listen: Book I
It's important to have someone like David trying to capture the history of our industry while it is happening. There are fascinating and important stories behind most every company and game that shed light on the drama that accompanies development. —Brian Fargo, founder of Interplay Entertainment and inXile Entertainment
I love David's engaging and insightful writing on the making of games. He has a deep knowledge of the gaming industry, and a riveting style that puts you right in the middle of the story, like you were a fly on the wall during development. —Scott Miller, founder of Apogee/3D Realms
Not only is David telling interesting stories, and illuminating the history of an enduring genre of games, but he's performing an invaluable service in capturing the human element behind the games—the particulars of the people, the context, and the time period. Dungeon Hacks is great stuff, and we're lucky to have someone with such an eye for detail and the nuts and bolts of development to put it down on paper for us while there's still time. —Travis Baldree, co-designer of Torchlight 1-2, lead designer of Fate
David Craddock's work to capture the trials and successes of the digital entertainment industry and the people who drive it is both inspiring and important. Capturing these stories, these struggles, allows us to reflect on where we have been and help shape the journey we will share into the future. —Richard Lord British
Garriott, creator of the Ultima series
Stay Awhile and Listen weaves the words of all the creators of Diablo into a compelling narrative and opens a window into the strange and wild world of the games biz. Reading this tale reminded me of why I decided to leave the games business, and why I had to get back in. —Glenn Wichman, co-creator of Rogue
Cool Beans.
—Teddy Lee, designer of Rogue Legacy
Stay Awhile and Listen is a rare and intriguing look into the people and experiences behind some of my favorite video games of all time. —Randy Pitchford, co-founder of Gearbox Software
David has a great way of telling the story behind games. Anyone who loves games will dig these true tales of how games get made and the thoughts and travails of the people behind them. —Tom Hall, co-founder of id Software and designer of Commander Keen, Rise of the Triad: The Dark War, and Anachronox
Stay Awhile and Listen flows almost like a documentary film. During the narrative parts, it's easy to imagine a group of young developers hunched in front of faintly glowing screens. During the quotations, you can picture the older and wiser industry veterans sitting in front of a camera and explaining those early days with smiles on their faces. —Slashdot.org (9 out of 10 score)
Stay Awhile and Listen tells how passion, maxed-out credit cards, and sleepless nights spawned a gaming phenomenon and unearths the game design secrets that made Diablo an enduring classic. —Tristan Donovan, author of Replay: The History of Video Games
I'm familiar with David Craddock's writing by virtue of his article for RETRO Videogame Magazine on the making of Donkey Kong Country. From the exacting questions he posed to me, I could tell that this was someone who'd extensively researched not just that topic, but game development in general. —Chris Sutherland, lead programmer on Donkey Kong Country 1-2, Banjo-Kazooie
Craddock takes his time introducing each person, and by the time he explains their contribution, I felt like I knew them as human beings, not as developers—what they were like as kids, where they came from, and what their aspirations were. —Venture Beat, review of Stay Awhile and Listen: Book I
I highly recommend David's awesome books. David not only meticulously researches them, but spins all this history into fascinating and exciting yarns that'd be interesting even to non-gamers. —Matt Barton,