HIT AND MYTH
The first boss in Pathfinder: Wrath of the Righteous is character creation. It’s as daunting as any multi-limbed demon. There are 25 classes, most subdivided into six archetypes. There are prestige classes you can’t choose until later, which show up here if you want to plan your build around one. You choose a race, heritage, background, religion, skills, feats, maybe an animal companion, which gets its own class, skills, and feats.
At the end of this process, you may well end up with a character who is completely inappropriate for getting what you want out of and, several hours later, want to restart or respec. Maybe they’re too weak for the challenge of Core difficulty if you’re keen enough to bother with that, maybe they double up with an early companion and feel superfluous, maybe they have an ability that doesn’t work the way you thought and kind of suck. Compared to this, fighting some big water elemental
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