Edge

Post Script

When Jake Solomon and his team at Firaxis reinvented Julian Gollop’s original design for more modern sensibilities, they tried many things. As Solomon shared in Collected Works, two entire prototypes were scrapped, over the course of multiple years, for being too complicated. But eventually the team settled on a simplified format: two actions per soldier per turn, one of which is generally used to move them on a gridded map. (On PC – the grid was hidden for console players.) It ended up working so well that, as nudged the turn-based tactics game back into fashion in theworked in part because its mechanics served the theme: of soldiers on the ground, pushing gradually forward into the jaws of an unknown threat. This was something understood, keeping the grid and two-action format while putting a fresh emphasis on prediction and repositioning of enemies that suited its kaiju-wrestling mech action.

You’re reading a preview, subscribe to read more.

More from Edge

Edge3 min read
Here be Dragons
When the Digital Dragons event debuted in 2012, Poland’s place in the global game development pecking order was very different to where it is today. The talent was there, but the game that changed everything for the country’s development scene, The W
Edge4 min read
Snap Decisions
One thing interactive entertainment has always been short on, when it comes to covering life’s essential subjects: games about tea. Correcting this imbalance might not have been V Buckenham’s intent in developing game-creation app Downpour, but it do
Edge3 min read
Phonopolis
Developer/publisher Amanita Design Format PC Origin Czechia Release TBA 2024 Amanita Design has, a cynic might say, made its game again. There is no denying that the Czech studio’s output tends to hew to a particular formula, each individual title

Related