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BAD COMPANY

There are two types of people in this world, and you probably know which one you are. Real-time or turn-based – how do you like your tactics? Generations of gamers have placed themselves either side of this divide, as generations of games have served up one or the other. The Lamplighters League, though, hasn’t quite made up its mind, or hopes it can bring us all together with its fusion of styles.

Thinning the herd of hostiles in advance is a worthwhile endeavour

Out in the field in this alternate 1930s adventure, you switch rhythms between the sneaky real-time techniques of Commandos or Shadow Tactics, and the turn-based percentage play of XCOM. It’s a mashup we’ve seen previously in the work of developer The Bearded Ladies with Mutant Year Zero, and Lamplighters is as much indebted to that format as it is the disparate approaches of the aforementioned. It boils down to: the more guards you can remove silently in a mission, the less there are to worry about when things get loud.

Missions begin in stealth mode, with the

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