Celeste
Developer/publisher Extremely OK Games Format PC, PS4, Stadia, Switch, Xbox One Release 2018
You may well wonder why Madeline wants to climb Celeste Mountain. It’s clear from the moment we meet her that she is no mountaineer; she’s hardly even the outdoorsy type. She arrives at the base of Celeste because she feels conflicted, without quite knowing why or what about. Madeline is snappy and irritable, suffers from panic attacks, and needs to get out of her own head. Her chosen task feels almost masochistic, more like self-punishment for her sense of inadequacy than a healthy challenge. Which raises another question: if Madeline seeks out Celeste because she feels conflicted, what does that say about why we seek out Celeste?
is a game about coping with anxiety and depression, but also speaks to a deeper sense that we’re never quite aligned with ourselves. There’s always an itch we can never quite reach. It’s an idea that runs provides both. It can be an engrossing distraction, certainly, but its arduous ascent can lead to a kind of self-acceptance – if only we can recognise that our notions of achievement and wholeness may be the obstacles standing in the way.
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