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Little Nightmares II

“Asking for a fresh pair of eyes on a puzzle mimics the dynamic between Mono and Six.”

Leaving the decks of the Maw, the first game’s sinister ship, and its hungry ghosts behind, this spooky followup signals a shift in focus. She of the iconic yellow raincoat, Six, is only along for the ride; Mono – a boy with a penchant for putting things on his head – takes the lead in exploring what is the opposite of a sweet dream.

Like the first game, this has stretches of platforming and puzzling punctuated by running away. Mercifully, as you leap towards safety, fall damage this time around is much less likely

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