PC Gamer (US Edition)

ROGUEBOOK

Last year there was Monster Train, before that Slay the Spire, before that Dream Quest. The digital deckbuilder is in the ‘Doom-clone’ stage. All these games about constructing the perfect set of cards to survive randomized battles, victory based on some huge combo, differentiated by their looks.

Aesthetically, is a winner. It’s designed by, and shares its setting as well as visuals that are part Miyazaki forest, part children’s fairytale book. Glowing orbs waft through trees, sinister beasts with antlers emerge from the undergrowth. A Disney witch crooks her finger and a louche ogre king lounges like a jarl. There are a lot of fluffy yak creatures. I’ve been defeated more than once by raccoon jerks who fling yaks out of a catapult. I’ve learned to fear the yakapult.

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)3 min read
Difficulty Curves
Before entering game development, John Dennis was “an art teacher who really didn’t enjoy teaching!” as he puts it. A friend who was working at Team 17 encouraged him to apply for a game designer job there, which, after some hesitation, he did. “I wa
PC Gamer (US Edition)3 min read
Breachway
The thing about roguelike card battlers is you wait around forever… no, that’s not it. The thing about roguelike card-battlers is that they are legion, just keep coming, and absolutely will not stop. Breachway takes the genre, which is often rooted i
PC Gamer (US Edition)1 min read
Where Were You?
Imagine pressing a button in the graphics options and watching your framerate double. We’d have been able to play it. The thing is, it wasn’t that bad. The pioneering shooter might actually have been playable, with AI’s help. Trying to gain the upper

Related Books & Audiobooks