PC Gamer (US Edition)

DIFFICULTY CURVES

Before entering game development, John Dennis was “an art teacher who really didn’t enjoy teaching!” as he puts it. A friend who was working at Team 17 encouraged him to apply for a game designer job there, which, after some hesitation, he did. “I was the first game designer they’d had.”

Though at the beginning he wasn’t sure precisely what a game designer did, he was

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